Sandbox-style game inspired by Terraria. You literally start with nothing in your inventory. Explore, mine, build, make, and more!
Controls:
A/D - Left/Right W/Space - Jump E - Inventory Scroll Wheel - Switch held item
-- This was actually my first Ludum Dare, and I probably bit off more than I could chew. I intended to also add mobs, working health system, pause menu, caves, day/night, etc., but due to the time constraint couldn't add all that I wanted to. Here's what I got done in three days!
Pretty cool that you got finished what you did in such a short period of time. I'll be honest, the controls were a little clunky and that made it difficult to play -- the game could have flowed better, but good job overall!
I wanted to get to some of the later items but having to click individual blocks constantly made it a bit too tedious.... also, I'm using a laptop touchpad so using the "scroll wheel" control was difficult. Still, it's cool that you got all this stuff working in just a few days!
Pretty neat so far! I liked that you incorporated terrain generation. The physics feel a bit too floaty and being able to click on any block is kinda unbalanced, but I'm sure these things will change as updates come.
Hi! Very ambitious! Great that you were able to pull it off. I had some issues with collision (Digging under me and I would float.) Which made it challenging to play through the full thing.
Too bad it's just Minecraft. I encourage you to create something totally new, game jams are here to try things. I guess you spent a lot of time to create the engine, which is nice actually.
i found it hard to understand the point of copying minecraft, and the physics were painfully buggy, but it's impressive that you put this together in such a short time!
I love sandbox games no matter what. The fact that you have come up with terrain generation and an inventory-system in such a short time is impressive. Good luck, I hope to see you in the next jam! Take care
Nice! Not much to do but impressive nonetheless. Didn't realize I could click to mine stuff at first, might be nice to have some audio feedback or some sort of short tutorial/explanation ingame at the start. Would be cool to have number key shortcuts for the quickbar as well. Keep it up!
This was a _lot_ to get implemented in only 72 hours. Unfortunately, the resource densities seemed pretty off; by the time I had dug to the bottom of the map, grabbing every resource tile I could see, I had a _bunch_ of coal (which doesn't do anything), but only enough iron and golf for one bar of each. Obviously, I wasn't being perfectly thorough ( e.g. I didn't dig out all ~10,000 tiles in the map - assuming "size 100" means 100x100), but I would have expected to see to see a bit higher resource density.
Anyway, other than that quibble this is an impressive piece of work for a 72-hour project, to say nothing a first-time entry. Good job!
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But I enjoyed my time with it!
I like the game-gear style of the music :D
Anyway, other than that quibble this is an impressive piece of work for a 72-hour project, to say nothing a first-time entry. Good job!
To celebrate, I made this statue: