Controls feel fluid and polished, and collecting the loot at the end of each round feels rewarding and satisfying. Perhaps add some more audio feedback when hitting an enemy to give combat a bit more 'oofm', and a soundtrack playing in the background couldn't hurt. Otherwise, great job!
Oh, and to add onto the previous comment, the ai could definitely be improved to provide more interesting combat. I also take back what I said about the hit audio feedback, it's already amazing, the corpses of the enemies was also an amazing touch.
Cool idea. Just a few tweaks: - The big shroom is a bit silly, with it you can steamroll essentially everything - Near the beginning there should be better health regen besides the vampire fangs (I forget what they're called exactly) but it seems a bit overwhelming when the first battle takes out over half health - Before the laser gun there is way too much recoil
The variety of power-ups and the escalation of power over the course of the game are its strongest suits. Some improvements I would suggest are more polish in the audio and visuals, as well as a reduction of the recoil, which is way too heavy. To ease the game's flow, I would suggest increasing the speed in which the dropped collectibles are obtained and elaborated upon, whether it be through an increase of the strength of the magnetization effect, a decrease in the time in which the items' descriptions are shown, or through allowing advancement to the next room whilst still displaying the items' descriptions (though in that case you'd likely want to diminish the screen presence of the descriptions). Overall, a fairly fun game, nice work.
I really liked the recoil and how it made me actually think about where I'm shooting (besides 'at the enemy'). With that, the Laser Gun powerup kinda blanded things up in my opinion. ...but then, I also loved the victory lap.
I really liked the progression of power-ups and abilities, made it interesting to play and even though the graphics were simple it was easy to tell what was happening and controlled well. It got pretty laggy for me as the game went on but if that were fixed I'd definitely play this again.
Very good at starting with nothing and ending with everything, well done. Is it possible to lose the game?) And starting with level 8 on second lap items were thrown too far away from the screen.
Great game! I love the feeling of getting really overpowered as you play, especially once you move to the second run through :smile: the game does get a little laggy because of all of the damage numbers and stuff later on but other than that I enjoyed it :smile:
I really enjoyed the gameplay it felt very smooth and responsive. I think more audio and feedback for things happening could greatly improve the game though.
Nice little game. I think arenas, where you fight, lack some sort of obstacles, that you can use to cite your enemies. Also, some blood-pumping music for the background would have been perfect :smile: But besides that, it was a solid game.
really cool game. was a little bit too easy but felt polished. Maybe set a limit for the size upgrade of the bullets because after my "Victory Lap" my bullets were as big as the hole screen and everybody wa one-shot.
I'm really bad at moving and shouting at the same time xD It's hard for me to realise in what direction I need to shout, but the game is funny, love that you can earn lots of stuff
Comments20
- The big shroom is a bit silly, with it you can steamroll essentially everything
- Near the beginning there should be better health regen besides the vampire fangs (I forget what they're called exactly) but it seems a bit overwhelming when the first battle takes out over half health
- Before the laser gun there is way too much recoil
I liked the effects (fire, shock) though
gets really laggy at the end tho
two things:
-shot recoil didnt feel too good imo
-the item system is really fun, and the gameplay overall is well done.
And starting with level 8 on second lap items were thrown too far away from the screen.