My first LDjam game(first time I actually get something done when "participating"), barely finished, looks like crap (looks worse under the hood) ...still, I'm kinda proud
_Made with Godot Engine_
"Help"
Move: WASD or arrow keys
Shoot: LeftClick
(When you die, you have to re-open the game)
Items:
White Circle-thing: Ammo
Red-ish Cross: Health
Green Square: ~~[Broken] should Load another level (but actually breaks the game)~~ Generates a new level (fixed in 0.2.0)
Enemies:
Red Blocks: Basically turrets, some shoot on a timer, others shoot on sight
Other Blue Blocks: Look around randomly, if they "see" you, they'll shoot at you and move towards you
Spike Ball: Moves Around Randomly, and hurts you if you touch it
_(Actually, enemies may kill one another by "accident")_
When i was playing this game i felt like I was stuck in a dungeon with no health and ammo, I stepped on one broken green square and i didnt know what to do. The reopening the game afrtear death is quite annoing. But the overall expierence wasnt that bad :D
I really wish I didn't have to re-run the application every time I died, but I did eventually get the hang of it. I like the concept of using a mouse in combination with the arrow keys / WASD keys because I can jump right into it. I like all the neatly designed objects that you interact with as well.
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