
Lost Temple of the Monkey God
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You are exploring a lost ruin looking for treasure. You don’t have anything with you, so you’ll need to pick up some skills during your exploration in order to find what you need.
As you raid the temple, you may find ancient carvings that will give you the ability to access previously inaccessible areas. Look for the owl, which will give you the wisdom to understand your surroundings (a map), the fish, which will let you swim deeply, the eagle which will let you double-jump, and see if you can get to the Monkey Statue hidden at the end!
WASD - Move; Space to Jump.
Shift to Sprint.
C to Crouch.
E to Interact.
Esc to adjust settings.
There are three blessings in the game:
* Owl - Gives you a minimap which may reveal secret areas!
* Fish - Gives ability to swim down
* Eagle - Gives you the ability to double jump and reach secret ledges.
Coin: Certain coin doors only allow the extremely wealthy to pass through. If you collect enough coins you may be able to cross through to the other side.
Pots: May sometimes contain coins - besides, what temple explorer does not break ancient pottery?
Relic: Golden Monkey Statue - find this to end the game.
Coin Doors
Coin doors require a certain amount of coins to pass through.
Pressure Plates
Pressure plates do a number of things - try to figure out how each one works to solve the challenges that lay ahead.
Snake Statues
Snake statues can be pushed around. They look heavy, but their design incorporates light materials used for easy moving during worship ceremonies.
Metallic Orbs
Mysterious rusty metal balls can be found in the temple - presumably they used to fit somewhere else...
All sound effects and audio was made by clips taken from past LD projects since our main sound guy was unable to compose / foley any new sound effects. We did what we could to use existing sounds to create an effective atmosphere, but we have opted out of the sound category as none of the sound effects used were created during the course of the LD, just arranged and structured.
Level design was done by using a level creation tool we have created that allows us to snap geometry together.
We also used a base "kit" of some Unity extensions and tools to allow us to do proper data management and serialization.
We reused a settings UI generator we made for past projects, but reconstructed all prefabs to match the aesthetic of this game. The player was constructed by taking the Kinematic Player Controller plugin and writing specific movement states for this jam. All gameplay code and game elements were created for LD45. All models and materials were made during the jam as well.
Post LD Additions:
* Added a title screen and ending screen (the original version started you right in the game, and the ending was a simple "you win" screen).
* Fixed a number of bugs where builds would bug out with the audio system which caused our scripts to throw exception and most people to not be able to get past the first area.
* Changed balance on coin door counts to make not all of the coins necessary.
* Added telemetry and metrics so that we can see how well people playing our game did. (Information such as, number of pots smashed, number of coins found, etc.).
* Added a loading screen to properly load audio system for WebGL version.
* Fixed a bug where a certain door did not serialize its state properly across level loads (didn't affect gameplay, but felt kind of weird to have to open the same coin door twice).
As you raid the temple, you may find ancient carvings that will give you the ability to access previously inaccessible areas. Look for the owl, which will give you the wisdom to understand your surroundings (a map), the fish, which will let you swim deeply, the eagle which will let you double-jump, and see if you can get to the Monkey Statue hidden at the end!
Controls
WASD - Move; Space to Jump.
Shift to Sprint.
C to Crouch.
E to Interact.
Esc to adjust settings.
Blessings
There are three blessings in the game:
* Owl - Gives you a minimap which may reveal secret areas!
* Fish - Gives ability to swim down
* Eagle - Gives you the ability to double jump and reach secret ledges.
Pickups
Coin: Certain coin doors only allow the extremely wealthy to pass through. If you collect enough coins you may be able to cross through to the other side.
Pots: May sometimes contain coins - besides, what temple explorer does not break ancient pottery?
Relic: Golden Monkey Statue - find this to end the game.
Objects
Coin Doors
Coin doors require a certain amount of coins to pass through.
Pressure Plates
Pressure plates do a number of things - try to figure out how each one works to solve the challenges that lay ahead.
Snake Statues
Snake statues can be pushed around. They look heavy, but their design incorporates light materials used for easy moving during worship ceremonies.
Metallic Orbs
Mysterious rusty metal balls can be found in the temple - presumably they used to fit somewhere else...
LD Rating Information
All sound effects and audio was made by clips taken from past LD projects since our main sound guy was unable to compose / foley any new sound effects. We did what we could to use existing sounds to create an effective atmosphere, but we have opted out of the sound category as none of the sound effects used were created during the course of the LD, just arranged and structured.
Level design was done by using a level creation tool we have created that allows us to snap geometry together.
We also used a base "kit" of some Unity extensions and tools to allow us to do proper data management and serialization.
We reused a settings UI generator we made for past projects, but reconstructed all prefabs to match the aesthetic of this game. The player was constructed by taking the Kinematic Player Controller plugin and writing specific movement states for this jam. All gameplay code and game elements were created for LD45. All models and materials were made during the jam as well.
Post LD Additions:
* Added a title screen and ending screen (the original version started you right in the game, and the ending was a simple "you win" screen).
* Fixed a number of bugs where builds would bug out with the audio system which caused our scripts to throw exception and most people to not be able to get past the first area.
* Changed balance on coin door counts to make not all of the coins necessary.
* Added telemetry and metrics so that we can see how well people playing our game did. (Information such as, number of pots smashed, number of coins found, etc.).
* Added a loading screen to properly load audio system for WebGL version.
* Fixed a bug where a certain door did not serialize its state properly across level loads (didn't affect gameplay, but felt kind of weird to have to open the same coin door twice).