
Mindmaze
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
A small and unhurried story about devious passages of the trapped human mind. Begin in the middle of oblivion as shadow and take a walk through every chamber of this place to find all shards of lost personality. Can you find the way out?!
This is our first Ludum Dare entry and our first game ever. A lot of experience was gained and a lot of features weren't implemented. :smile:
- WASD or Arrow Keys to move.
- Space to start/go to the next level.
- ESC to go back to the main screen/exit the game.
- Currently, the game forces fullscreen without the option to switch to windowed mode.
- Eats memory like crazy.
- Can skip a level by going into the main menu and playing again.
- Fixed typo in the word "space" on all screens.
- Removed unused assets.
- Enabled logging. If the game crashes, please, send us the `output.log`.
Rust - the programming language of choice.
Sublime Text - best IDE ever.
Sublime Merge - GUI for Git.
Adobe Illustrator - for making art.
DragonBones - for animations.
Dropbox - for sharing work with the team.
Programming
https://twitter.com/sigodme
Design and art
https://www.instagram.com/romeowchik/
https://www.instagram.com/hedho_art/
Level creation & biology lessons :D
https://www.instagram.com/ambushing_goose/
OST
https://www.instagram.com/ki.rill6159/
Screenshots
Info
This is our first Ludum Dare entry and our first game ever. A lot of experience was gained and a lot of features weren't implemented. :smile:
Controls
- WASD or Arrow Keys to move.
- Space to start/go to the next level.
- ESC to go back to the main screen/exit the game.
Known issues
- Currently, the game forces fullscreen without the option to switch to windowed mode.
- Eats memory like crazy.
- Can skip a level by going into the main menu and playing again.
Post-Jam changes
- Fixed typo in the word "space" on all screens.
- Removed unused assets.
- Enabled logging. If the game crashes, please, send us the `output.log`.
Tools
Rust - the programming language of choice.
Sublime Text - best IDE ever.
Sublime Merge - GUI for Git.
Adobe Illustrator - for making art.
DragonBones - for animations.
Dropbox - for sharing work with the team.
Credits
Programming
https://twitter.com/sigodme
Design and art
https://www.instagram.com/romeowchik/
https://www.instagram.com/hedho_art/
Level creation & biology lessons :D
https://www.instagram.com/ambushing_goose/
OST
https://www.instagram.com/ki.rill6159/