Hahaaa! i love the ending. This game is ridiculous the whole way through, i love how there's a large group of people shooting at you with no regard for the people around them. Great humor, and great entry.
This is really cool, top marks for innovation. I desire the take-control mechanism to be a little easier to enact... maybe an area of effect or something. You have something here, planning on a post-compo on it?
LOVE this game! Great premise, fits the theme well, very nicely polished. I think the simple tutorial curve was great, simple start and each level introduced a new mechanic which ended in the main levels. I can definitely see this becoming a full completed game. Nice work!
I made it! Beat the game! I even found different ways to beat such one level! Such a great idea and the game flows so well! Amazed me there are tutorial along the level grows. And the ending:D Does it means you can control the whole earth?! haha
This concept is really cool! With a simple placement of different enemy types and objects you can create really fun and different scenarios to figure out. Nice core game with comedic visuals is to my liking, great entry!
I really like this game, it's super unique. I would pay money to play a larger version of this. One thing I didn't love was the timer. I think the game is hard enough without also having to speed run it. It made it so I was penalized for experimenting on some of the levels. Overall amazing job though.
Very interesting and funny game ! The mechanics to control character or object is nice, and each level is a small (simple) puzzle to resolve, good game. it can would be extended easily !
Using possession to start from nothing was a fun take on the theme. One of my favorite parts of this game is how you used each level to teach the mechanics.
I am not sure, maybe I cheated a few levels because it is possible to make a bird killed right above the goal, and when it drops dead right on the need place I possessed its body. Not sure is it by design, but anyway it was fun.
@nickykendy Yeah that what it means! @mikeliosus It is one way to win, I would not say that I make it in purpose, it just come out when the game is finished, you can get into anything, and this become a way to win!
ha, very nice idea, kept me interested till the end. It was very cool, cause i always needed to find to new solutions to 'outsmart' the level, to finish it. Very, very nice
Clever idea. Very difficult to play, and the concept took me about 15 deaths on level 2 to figure out. I liked the art and the complexity, and the fact that you could control nearly everything. I'd have preferred a slightly more lenient timer. Very cool idea.
Great idea and take on the theme. I'm always a fan of NPCs firing wildly with no regard for collateral damage. I think the game was a bit too difficult with the timer, and I wasn't quite sure what I was supposed to do for level 4. (I think? It's the first one after the long level that teaches the 'pidgeon' mechanic.)
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Great job!
Passed your game and it's great!
Really liked that ending. xD
The general idea is pretty original.
I am not sure, maybe I cheated a few levels because it is possible to make a bird killed right above the goal, and when it drops dead right on the need place I possessed its body. Not sure is it by design, but anyway it was fun.
Awesome work! :3
@mikeliosus It is one way to win, I would not say that I make it in purpose, it just come out when the game is finished, you can get into anything, and this become a way to win!
Thanks all for playing!
or you can get into the enemy and kill others
For the others annoyed by the timer,
It is really a design issue in my game, I will do a better job next time!