Find all rooms in the house and get some music stuff for your home cave
Tips
- You can climb the downspout - All music stuff is different, there are 256 variations of mix
Controls
- Movement - WASD or arrows or gamepad d-pad/stick - Action - SPACE or mouse click or gamepad buttons
Tools
- Engine: Unity 3D + FMOD
- Music: Reaper, SQ8ROM VST + drum samples
- Pixel Art: Aseprite
- Sounds: GDC - Game Audio Bundles
Development
I'm newbie in Unity and it was difficult for me to add FMOD (didn't used it before) and make an isometric game. So I planned to make it for a compo.. I spent all three days and turned it to jam.
Anyway it is done and I will be happy if you like this game :smile:
Raccoons are the best characters... I like that the environment is loaded in a black background, just loading the part you are on the map, it has a feeling of solitude and mistery to it
It is pacman based game and I would like to develop gameplay. It can be a part (a quest) for adventure game but it will be based on the results of ludum dare
Quite nice work with the sounds and I really like how this mechanic is working. There are certainly few things that could use some polish, but given the timeframe of the LD, this is solid entry that handles it's core mechanic well. Good job!
You definitely made the right decision to go for the jam instead of the compo -- game jams should be a fun way to exercise your skills, and taking more time to come up with something you're proud of is better than trying to cram in something you're not happy with in less time.
It was a really interesting idea and I love how you took the effort to work dynamic music into your game. It adds a lot of flavor to the game.
Quite fun, but I didn't manage to learn how to avoid the enemies efficiently... I liked the idea with the different sounds! The graphics, of course, could be made more dynamic, but as such, and especially for a jam game, the pixel art is quite pleasing! Great job!
Man this was great. Fantastic work with the music ( and the concept in general ). Would love to see more levels of this, with various rooms / music styles and enemies.
..And some animation of animals / rooms would be cool - maybe in time to music.
Pretty cute game! The visuals are quite nice and the music too! Movement felt a bit jaggy though, maybe you just need to put cam follow into FixedUpdate to make it more smooth... Anyway, I wanted to collect all the boxes and hear everything together, but I couldn't reenter a room once I had grabbed one box from there, so I could only ever have two boxes in my cave, is that intentional or a bug? PS: SQ8L for the win!
Though I wish level design was more focused