Sometimes, when we're really tired of our oridinary lives, we want to start over. One way to achieve that is a leaving everything behind in order to create new, happier path in our lives. Our story is about a man who felt that his life was boring and useless, and was trying to find a way to change that. Fortunately, he discovered certain space program that could fulfill his desire to find inner peace in exciting and somehow religious style. ‘How’ you may ask? Well, it’s because Monks Can Into Space!
Credits:
Gabriel Mermer - Lead & SFX Karol Borecki - Programming Maksymilian "skill" Tym - Programming Kuba "Puszke" Łącki - Programming & Graphics Jan Kadlewicz - Graphics Zuzanna "Baki" Centka - Graphics & Emotional Support <3 Paulina "Rikarin" Pniak - Graphics Kacper Tereba - SFX Weronika Szwędrowska - Music Composer
Liked your game very much! Adored those old-style animations in the beginning and the artstyle overall. Interesting minigames, but i often found myself looking for my own cursor since it gets quite lost from time to time. Maybe a custom, bigger in-game one would make gameplay a bit easier and even more enjoyable. Great work!
Very fun little game. Loved the animation, music, and homemade sfx. Clever minigames too, although playing some of them felt rushed. And the idea of becoming a monk is good idea for the theme, good job
Ended up wanting more so I guess that's a good sign. Went for another try and managed to raise my score but still didn't quite figure out the flower watering mini game. All others were very clear and easily enough explained by a single image glance.
Well I had to kinda squint my eyes to fully understand the explanation screens because of the crispy super blocky pixel graphics on a big screen. This game is one where having non fullscreen option would have really benefited the outcome. Both, making the graphics look better and also making the gameplay, well maybe not easier really, but more pleasant since the mouse cursor wouldn't need to travel such long distances (especially in the meditating mini game). It would kinda be like a user setting, which do you prefer, speed or precision? Maybe just my mouse work isn't what it used to be, I don't really play games on computer anymore.
Also could have extended the gameplay some more quite easily by repeating the mini game sequence with increasing difficulty until failure. Right now it seems that the perfect score would not be too hard to achieve.
Anyways, good job!
edit: Definitely agree with @pashashef, I lost my cursor several times as well...
@nachtwitch Hey, I love the fact that you like our game! As of how we made so much content, it's just extra hard work + 9 people ofc! Again, glad you love it.
Oh I like this one! The idea is simple yet clever and definitely has room for some worldbuiling - you know, one or two pages for a lil' story time. The minigames were pretty straightforward, especially the choir one (I loved the singing voice, btw), but it took me a few moves to figure out what to with the plants. I also did a second run and ended with a negative score, but the game still awarded me with a smile in the end - I'd like to see a bad ending of some sorts. tl'dr - great concept with simple minigames, it simply asks for more c:
Nice idea of the monk levitating, minigames funny and smart, I did not see the exit button at the end, is there a high score table? Very good job in a very short time
?
9 Oct 2019, 13:22
Good game. I especially enjoyed the graphics. If i were you i would add a menu of some sort or just a pause option. This is the game in which you need to Focus and use your reflex so pause would be nice. Another thing that i like about this game is sound, which btw is in good relation with what is going on on the screen. At the very end i have noticed three dots on the screen yous should check those out. Overall - great game!
Great game with a nice sense of humor, cheerful graphics and atmospheric music. Good job! Mini games simple and I understood, although I did not understand what is going on with flowers. I also missed the exit button at the end and the results table. Plus great work.
Total BRUH moment i think i nutted when i heard the monk get into the rocket total 💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠🤠🤠🤠🤠🤠💯💯💯💯💯💯🤠?
Made it too 9700 points in my best run, though I'm unable to replicate it, my other attempts always clock out at around 7000. Had a good time playing it! Felt very fast-paced, it really kept the rhythm going between the different stages which kept tension and immersion high, that was very well done. The art and sound design was also adorable, like the notes, the text blops or the intro animation. Very polished and very fun game, well done!
Neat game. I was a little confused how to play (and I'm still not sure how to get to the blue screen in your final screenshot) but eventually I got that it was a modularized high-score game which is an interesting idea.
I think the art is pretty good but I still point this out every time I see it: I think combining multiple resolutions of pixel art is never a good idea. It's pretty subtle in this game so I think it might be relatively straightforward to make all the pixels the same size.
One thing I'd like to mention: I saw in other comment you guys made that the Windows version is behind due to compiling problems. I'd like to mention that you're allowed to re-build your project whenever you want post-compo (and even port it to completely different platforms) as long as all the content was finished during the compo. So if you have content that was finished during the competition that you can get into the Windows build by just compiling, you totally should.
Fun game with a good sense of humour! I liked the graphics and animations - Gameplay was simple, but it was interesting enough for me to take 3 tries at it! Nice one & good job getting it all together!
Very funny intro, a collection of three micro games. Gameplay feels nice and polished, you should make a version with more games. Really love the sound effect when you click on the musical notes!
got to 10k score on my second try. The song game is nice, the meditation game is wonderfull (the popping animation is brilliant). I couldn't get the plant watering game however.
Also what's with the space, since all those things aren't really space specific?
@tyfus Hi, thanks for your comment! Regarding this space theme - we wanted to create something aka religion neutral space ship where monks do their normal work in cosmic environment!
Comments27
Adored those old-style animations in the beginning and the artstyle overall. Interesting minigames, but i often found myself looking for my own cursor since it gets quite lost from time to time. Maybe a custom, bigger in-game one would make gameplay a bit easier and even more enjoyable. Great work!
Ended up wanting more so I guess that's a good sign. Went for another try and managed to raise my score but still didn't quite figure out the flower watering mini game. All others were very clear and easily enough explained by a single image glance.
Well I had to kinda squint my eyes to fully understand the explanation screens because of the crispy super blocky pixel graphics on a big screen. This game is one where having non fullscreen option would have really benefited the outcome. Both, making the graphics look better and also making the gameplay, well maybe not easier really, but more pleasant since the mouse cursor wouldn't need to travel such long distances (especially in the meditating mini game). It would kinda be like a user setting, which do you prefer, speed or precision? Maybe just my mouse work isn't what it used to be, I don't really play games on computer anymore.
Also could have extended the gameplay some more quite easily by repeating the mini game sequence with increasing difficulty until failure. Right now it seems that the perfect score would not be too hard to achieve.
Anyways, good job!
edit: Definitely agree with @pashashef, I lost my cursor several times as well...
I don't like this kind of game, but it was very good!
@sorecactus thanks!
@pashashef I'm glad you've enjoyed our artstyle! Thank you for commenting!
@nachtwitch The secret stands between 9 people who simply love their work! ( a little bullying helped too ^^' )
@hiro-e Thank you for noticing what's good even when it's not your type of the game!
The minigames were pretty straightforward, especially the choir one (I loved the singing voice, btw), but it took me a few moves to figure out what to with the plants.
I also did a second run and ended with a negative score, but the game still awarded me with a smile in the end - I'd like to see a bad ending of some sorts.
tl'dr - great concept with simple minigames, it simply asks for more c:
I think the art is pretty good but I still point this out every time I see it: I think combining multiple resolutions of pixel art is never a good idea. It's pretty subtle in this game so I think it might be relatively straightforward to make all the pixels the same size.
One thing I'd like to mention: I saw in other comment you guys made that the Windows version is behind due to compiling problems. I'd like to mention that you're allowed to re-build your project whenever you want post-compo (and even port it to completely different platforms) as long as all the content was finished during the compo. So if you have content that was finished during the competition that you can get into the Windows build by just compiling, you totally should.
Also what's with the space, since all those things aren't really space specific?