
Nepton
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Nepton is a puzzle/RTS hybrid (the RTS elements being really, really light, mind you) where you play as a divine entity conquering a world covered in water. There's some onboarding in the game, but in case that's lackluster here's the short of it:
- Each level has a bunch of enemies and enemy territory
- Kill all enemies and conquer all their land blocks to beat a level
- Gain territory by first raising a block of land, then building a Hole-in-Ground on it and using your creatures to smack enemies
- The War Statue will grant permanent buffs to your creatures' max health and damage
- You need Power to raise land and build structures. Gain Power by defeating enemy creatures (2 per kill) and capturing enemy land blocks (10 per block)
- Right-click on land blocks to order ALL your creatures to go there - and attack everything they encounter.
- The creatures have a mind of their own and once they see an enemy they'll attack without hesitation. You won't be able to order them around when they're fighting.
- The creatures aren't exactly smart so you may have to guide them around the islands a bit.
UPDATE 2019/10/07:
Added standalone build (Windows) and configured WebGL build to be graphically on par with the standalone version.
- Each level has a bunch of enemies and enemy territory
- Kill all enemies and conquer all their land blocks to beat a level
- Gain territory by first raising a block of land, then building a Hole-in-Ground on it and using your creatures to smack enemies
- The War Statue will grant permanent buffs to your creatures' max health and damage
- You need Power to raise land and build structures. Gain Power by defeating enemy creatures (2 per kill) and capturing enemy land blocks (10 per block)
- Right-click on land blocks to order ALL your creatures to go there - and attack everything they encounter.
- The creatures have a mind of their own and once they see an enemy they'll attack without hesitation. You won't be able to order them around when they're fighting.
- The creatures aren't exactly smart so you may have to guide them around the islands a bit.
UPDATE 2019/10/07:
Added standalone build (Windows) and configured WebGL build to be graphically on par with the standalone version.