*As a nightwatch,* _you thought your shift would look like any other - nothing to report._ *As an experienced thief,* _you thought this job would be as any other - undisturbed. But not this time._
You or your friend are going to try to steal as much as you can from safes that are spread out in different rooms. Meanwhile the other is trying to catch you red-handed. Then you switch places. The one that stole for the highest value wins.
Thief Controls: * Move - WASD * Action - E * Flashlight - F
Nightwatch Controls: * Move - ARROWS * Arrest - SPACE
@khod Thank you so much, and yes support for controllers would be great! x)
@iozsaygi Not a bad idea! 0.0 I'll definitely consider it in future updates!:) Thanks for the support!
@kanonix & @cpokered Thank you guys for the nice comments! And as you said it was due to the time constraint that I skipped making this support single player. But it would be an awesome feature to add in future updates! :)
A great concept for a local multiplayer game. I loved the music. I would love an AI so you can play by yourself, but I understand the time contraints. You did great.
Honestly, this was fun playing through the first time even without someone else to compete with. With more levels, that might be enough for the easily amused. Maybe it's my inner criminal nature, but...I mean, I got the most money. Seems good.
The flashlight mechanic is brilliant (no pun intended); the alarms and lights going on where you've stolen I would imagine keep it more balanced. And it's really cute. Well done!
did not realize it was a multiplayer game so at first i thought the guy on the top was a guard ...later thought it could be a partner and just a while later realized it was the second player ... so dumb me ... i was like
@cjgladback Wow thank you for the comments and inputs, I too was thinking of making more levels. And with a little bit more time, I would definitely had that added.
If I publish a updated version I'll add at least 3 levels:)
except the fact that since we're (me and my partner) not having qwerty keyboard and so it's very difficult for us to play the robber, I found it extra fun,
This was fun and a great entry! I loved the mood and the music fit in perfectly. The graphics were passable and did everything that they needed to. I'm glad I got to play this one. I had to play both players at the same time, unfortunately.
The only comment would be to maybe make it a little more clear where you leave the grounds as the thief. I walked out a time or two without meaning to because I wasn't aware of the exits.
Nice game! I like the idea a lot, especially the light mechanic. It's also a neat base, to add more levels and an online mode to make a full game out of it (and maybe some more polish). Maybe even a 4 vs 4 mode or something like that.
The art style, music, and sounds remind of the escapist, and the bonanza bros and I love it, I think that the camera is a little to far away from the characters so it makes it hard to tell who's who maybe giving each of the players there own camera might help. besides that this is a great game and I hope to see more.
I didn't have someonelse to play it with but I got the idea, It's a super cool approach and execution! You did a great job, its really well done! Random maps would be a great adition!
This is really cool idea. Even more impressive is the fact that you managed to do this under 24 hours.
I didn't have a second player so I review this from one player perspective. I can imagine things getting pretty intensive in multiplayer. Thief has to be really careful with flashlight use, but can also get lost really easily without it.
Having main menu as a tutorial scene is clever idea. I found things easy to adapt and jump in. Music is thematically fitting. It has kind of desperate undertone. Maybe thief is desperate for loot? Otherwise there are not many sounds in the game. Maybe there could be footstep sounds when the thief is moving and the guard is close enough.
Pixelart is really good. However using such a distant camera on main level, makes the effect of the pixel art suffer a bit.
@olga-shershneva Thank you so much, I haven't been making pixelart that much so it means alot hearing you liked it:)
@keppu Thx dude - for playing, for your input, and your constructive critisism! I loved your comment, and I'll have it in mind when I have time to make an update:)
i liked the music and the fact that we can switch off the light.
Need more levels and capacity to play with a joystick :)
Go on
Grat game