You are NOTHING, a newly created AI by a PhD student. You'll have to learn new abilities to operate in this strange test world you were "born" into. But beware, your creator has given you a limited time before you are rebooted and your current version is considered obsolete. Try to please your creator by learning quickly and you may get a bit more time to improve and who knows ... conquer the world ?
Controls: keyboard arrows or WASD, F11 to show the timer.
Update at H+1 : Endgame improved and some plateform related bugs fixed, game instructions added
Update H+3 : v1.2 for windows : added new sounds and fixed some collisions. All for today , enjoy everyone.
Update H+7 : v1.3 for linux and webGL : fixed some more collision problems, changed the lighting mood. Enjoy !
Update D+3 : v1.4 for windows and webGL : fixed a sequence breaking collision bug, tweaked lightings, switch default controls to WASD, few minor fixes
Worked fine for me! Had to do a bit of exploring to find everything, and the collision detection seemed a little glitchy at certain spots, but was otherwise fun! Wandering around looking for parts is a neat idea. Music was great, too! Fun game that can be finished in a quick sitting.
Now game works and I'm able to play. Controls makes me mad, but I understand that this is a part of conception. I can pass through the closed doors if aim into the middle. It is awesome idea to play in the brain literally and metaphorically.
The game surprised me a bit. At first I was like I don't like this game. Then I kept playing it and kept playing it. I like this game quite a bit actually. It started getting super addictive. I always got so close to the next control. I loved how you added controls with each object found. Super cool game. Reminded me of something off of gamecube
S key works but W doesn't so i thought i should pull it back then it will charge forward :smile: May be a smooth camera movement could look better. I loved the music and art, i enjoyed playing. Keep up the good work !
Very cool entry! The web version played fine from the first time, and I loved the new mechanics that came with each new object. Very nice little mood, made me feel a bit claustrophobic! Great music, controls/collisions were a bit on the rough side but the gameplay was quite effective.
I got stuck after I found the flashlight. Somebody tell me what to do next! The controls are a bit crazy, but otherwise I like the game, I love puzzle ones. And a funny name :)
Controls are a bit wacky, and the lighting tends to be crazy (especially once you pick light), collisions doesn't work sometimes ... but the idea is cool, and it plays quite well - which is what counts for a jam entry (nobody has enough time to polish the game). I have enjoyed it.
Managed to get the end screen without visiting the area with the pulsating door, though. Not sure if that's a sequence break.
The controls acted _very_ weird around corners, changing my direction suddenly, often to the opposite side. The Web build had severe artifacts (light cookie texture clamping, vertex light for the player light, no initial blackout ("vision" upgrade was useless for me, reading from the comments it was supposed to be hard to see before it)
@daria-toni without spoiling too much you're supposed to light the squares around the last door :)
@kroltan thanks ! It IS a sequence break ! I suppose you powered through the door to get the flashlight or managed to jump on a tunnel ? The problems around the corners may be due to the box colliders that we made bigger than the meshes... The only thing hard to see before the "vision" upgrade is the key sequence necessary to open the next door :) We'll look into the web version issues.
Yes, the flashlight area had a door that closed before I could get to it from the start, but when I got the code door and got the new respawn point I could run into that door.
The colliders are fine, by themselves they wouldn't cause that kind of problem, with all respect it might be a bug in the movement code.
@kroltan thanks for the feedback, we'll try to work on it
@siarhei-pilat we will try and make the camera movement smoother if we have time
@odeyalko in the last puzzle you are supposed to get on the platform and flash the right colors in the right order, if you flash a wrong color while in the zone it resets the puzzle. (btw there is also a white square above the door )
14 Generations to complete. I had trouble seeing the white box in the flashlight door, and might have bugged the nitro door accesing it before it being unlocked. Nice and very coherent approach to the theme.
A nice little game, when i started out I didn't quite know how to operate the mouse with the movement keys but after a while I got in the hang of it. The game has a refreshing setting with the story and the ludumdare theme is fitted in aswell. Nice entry guys!
Really nice game. It felt good playing. The music is excellent, and the idea is a creative take on the theme. While I do see the problems with collisions, I honestly found the controls rather pleasant. I'm not sure if I got into the second last door correctly or not - I was stuck on opening it for a while, but then I decided to just run into it to see if I could abuse the collision detection. I am not sure if it was because I had nitro, since I didn't use it at the time I got through, but I finally did it at least. Then the last door was relatively easy compared to that.
Liked how the powerups were portrayed and really tied up with the player character as a mouse... tail for rotate, spring for jump, and so on.... Cute how the timer was a windup mechanism. My main issue was that the walls got in the way of seeing stuff sometimes, but its a minor nitpick. Great work!
@landosystems thankyou ! yeah we did not have enough time to add particle effects to make the objects stand out more :/
@dodelov thanks ! a friend of ours created the musics for the game during the 2nd day of jam :)
@dib thank you ! for the second last door there is a "platform" in the middle of the room and if you stop there it opens the door, you then have to use nitro to go through before it closes but you know, whatever works xD
Like some others, I didn't really like it at first - the 3rd person camera feels like it's parented to the player object which ends up making the controls feel stiff, and I didn't realize I'd missed a pickup that let me use one of the doors in the main room, so I kept trying to figure out how to get through the one that takes the nitro.. It wasn't until I read some comments that I thought about looking around for more pickups.
And that's when it changed. The reset mechanic that seemed kind of annoying at first was suddenly lending a sense of urgency to the search around the maze (that ended up being shaped like a brain, which was a really nice touch!), and the different music in each tube and things really made the sections of the maze feel different. By the end, it was a blast! I'm not entirely sure how I opened the last door (I think it involved the flashlight colors, but trying to get the right colors on purpose, point the flashlight at the objects, etc, didn't get me there ... but mashing buttons a bit did?)
Dunno, but great fun, and a neat twist on the theme - you start with such nothing that the ability to _turn_ is a powerup. ;)
@kooshy thanks for the in depth analysis ! Yes the camera is parented to the player, we did not have enough time to make a proper camera script :/ For the last door you need to flash the right colors indeed. Color are taken into account when you are on the platform in front of the doors, if you flash the wrong color it resets so you actually need to get off the platform, switch to the right color and get back onto the platform.
@daitse Hey, no worries! 3rd person cameras are surprisingly difficult (and this *a* reason my games are usually first person), and parenting the camera to the player gets the job done. And cool, I tried some things along those lines (like facing away from the door while cycling through colors) but don't think I tried specifically stepping off the platform. Makes sense. (And I probably slipped off while button mashing.)
Cool entry! I really like the different mechanics & puzzles :) I think movement & collisions could be a bit smoother but still, it's a great entry! Also, audio was nice. Congrats! :D
Comments50
Great job overall!
The controls are a bit crazy, but otherwise I like the game, I love puzzle ones. And a funny name :)
Controls are a bit wacky, and the lighting tends to be crazy (especially once you pick light), collisions doesn't work sometimes ... but the idea is cool, and it plays quite well - which is what counts for a jam entry (nobody has enough time to polish the game). I have enjoyed it.
Keep up the good work!
Managed to get the end screen without visiting the area with the pulsating door, though. Not sure if that's a sequence break.
The controls acted _very_ weird around corners, changing my direction suddenly, often to the opposite side. The Web build had severe artifacts (light cookie texture clamping, vertex light for the player light, no initial blackout ("vision" upgrade was useless for me, reading from the comments it was supposed to be hard to see before it)
@kroltan thanks ! It IS a sequence break ! I suppose you powered through the door to get the flashlight or managed to jump on a tunnel ? The problems around the corners may be due to the box colliders that we made bigger than the meshes... The only thing hard to see before the "vision" upgrade is the key sequence necessary to open the next door :) We'll look into the web version issues.
The colliders are fine, by themselves they wouldn't cause that kind of problem, with all respect it might be a bug in the movement code.
@siarhei-pilat we will try and make the camera movement smoother if we have time
@odeyalko in the last puzzle you are supposed to get on the platform and flash the right colors in the right order, if you flash a wrong color while in the zone it resets the puzzle. (btw there is also a white square above the door )
Otherwise fun take on the compo.
@dodelov thanks ! a friend of ours created the musics for the game during the 2nd day of jam :)
@dib thank you ! for the second last door there is a "platform" in the middle of the room and if you stop there it opens the door, you then have to use nitro to go through before it closes but you know, whatever works xD
And that's when it changed. The reset mechanic that seemed kind of annoying at first was suddenly lending a sense of urgency to the search around the maze (that ended up being shaped like a brain, which was a really nice touch!), and the different music in each tube and things really made the sections of the maze feel different. By the end, it was a blast! I'm not entirely sure how I opened the last door (I think it involved the flashlight colors, but trying to get the right colors on purpose, point the flashlight at the objects, etc, didn't get me there ... but mashing buttons a bit did?)
Dunno, but great fun, and a neat twist on the theme - you start with such nothing that the ability to _turn_ is a powerup. ;)
I really enjoyed the metroid interpretation of "You start with nothing".