Neat little story, but the lack of the "ready?" prompt miffed me a little when the "largest possible rock you can imagine" was requested. The biggest issue this game... assuming we can call it that, as that is a debate for another place and time, has, is that it's fully silent. Audio such as pencil-scribbling sounds whilst drawing, and perhaps having the late Christopher Lee narrate it would've been ideal. :)
Beautiful and poetic, like @lumos I just have a little regret, the lack of music or sound design. And I also wanted to draw nothing the first time teacher asked for the largest rock possible, because the outcome was a kind of predictable.
But I repeat, I really appreciated this game, especially the scene with all the thoughs floating in the air.
In addition, I will simply repeat the previous comments and say that this "game" deserves sound design. Your application was really pleasant to look at and painting is always fun.
Funny little story, missed sound and i felt sometime force to give th wrong answer (for the biggest rock), a bit poor on the interactive side, but nice time doing it.
@slovnoslomo@matt-rix I meant that i guessed that i had to draw nothing the first time and still had to draw something and be wrong before guessing right.
i got you! sorry for confusion. cause i recieve some feedback about the thing we mentioned. when players don't get it.
i left that step especially for the setup so some players less likely will lost the idea :) but yes, i see your point now. should have made a fix to the assignment text there, switch _the biggest_ for the _big_ on that step.
Hey! This was a cool, very different deep story. It was really interactive and kept me interested! Cool to see a game like this on top of the 2D platformers and topdown games. It did lack some audio in my opinion though! Could've made it even more alive with some kind of SFX, possibly some music. But this was still rly interesting to play! Spamming the texts was probably the most satisfying thing I've done all year lol. The story also worked well and gameplay-wise I only wish it would've been longer :) A really innovative game, loved it!
I realise as I sit here, in complete silence, having played this game with noise-cancelling headphones, that I am here, feeling everything, inside nothing.
Simple but great. I feel for that nothing. And that lesson is great. Looks pretty much like nothing else. But everything I saw let me food for thought. Well done.
I loved the ending. Lol i acutally thought maybe another game is inside....but damn..Also, i loved how you kind of implemented the drawring part. Smallest and Largest Imaginable. GG!
I really like this game, although it is very short (just like my game hhh) but it is enough to make me feel the charm of this story. I am glad that I have not missed this game. It expresses a lot of my feelings about this theme. “with nothing,but evething”, thank you!
I liked this a lot. Always enjoy seeing something different. Don't know if the deal with the blank papers can really be attributed to an old teacher of yours, or if they were just fictional and this was really your own idea, or if it goes back even further to someone else, but it's a nice sentiment wherever it comes from. For such a simple game it has a lot of atmosphere. Great work!
A lovely way to tell a story/share a piece of wisdom while including the "player" (experiencer?). I agree with some of the previous comments, sound was definitely missing for full immersion, but I liked that you predicted some possible responses and addressed them right there. Either way, you probably took a risk with this idea, but I think it turned out great.
Comments44
when you say about «lack of the “ready?” on the largest rock possible» — you mean a bug or that you wanted to draw nothing from the first attempt?
yea, i really wanted to do a sound design this time and even got everything setup for that. but the lack of time... you know the feeling.
And I also wanted to draw nothing the first time teacher asked for the largest rock possible, because the outcome was a kind of predictable.
But I repeat, I really appreciated this game, especially the scene with all the thoughs floating in the air.
sorry to hear, you missed the half of the game :(
this is the the tip: the biggest rock is so big, that you can't place it on the sheet (=nothing) :)
In addition, I will simply repeat the previous comments and say that this "game" deserves sound design. Your application was really pleasant to look at and painting is always fun.
Actually that was quite unpredictable and fun
(Btw, I ended up liking the outro as well, but it would also have been fine without it ^^)
:purple_heart: :dart: :frog:
Great story, agree with the most about sound being an awesome thing in this game.
Overall good job!:)
hi there! :)
to pass the biggest rock you should imagine the rock that's so big, you can’t place it on the sheet (=nothing) :)
Not sure how you can say it's the "wrong answer", the whole point is that the biggest rock wouldn't be able to fit on a piece of paper.
Anyway, I really enjoyed this game. It has a different feeling than most jam games, and makes some simple yet profound observations. Great work!
you got the point absolutely correct. for some reason some players miss the general idea :(
i got you! sorry for confusion.
cause i recieve some feedback about the thing we mentioned. when players don't get it.
i left that step especially for the setup so some players less likely will lost the idea :)
but yes, i see your point now. should have made a fix to the assignment text there, switch _the biggest_ for the _big_ on that step.
Looks pretty much like nothing else. But everything I saw let me food for thought.
Well done.
You gave an example for everyone, who regret the lack of sound :D
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494941349?t=9h24m10s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin