Nothing Found a Ludum Dare 45 game

Overall★★★★★★★★★★2.75
Fun★★★★★★★★★★2.41
Innovation★★★★★★★★★★2.72
Theme★★★★★★★★★★2.99
Graphics★★★★★★★★★★2.66
Audio★★★★★★★★★★2.54
Humor★★★★★★★★★★2.11
Mood★★★★★★★★★★2.87
Hi,
This is my first ludum dare and I wanted to use this opportunity to expand my skills. I have been working on some 2D games with unity and this may be the first 3D project for me. It was quite hard and I could not do anything in first 2 days (I was trying to understand 3D physics and colliders). I am happy with the final product with such a low time.

I started my game design as creating my world and gameplay elements from nothingness. First idea was that, every step player took in game will change game world and environment. I dumped that idea almost fully because of lack of models. Final game is a combination of gone home and to the moon. I took mechanics and ideas from both games and implemented as much as I could. You need to explore world and listen story of an architect. Through optaining some memory pieces, player can unlock light sources to progress through game. There is not much mechanic when we think core game mechanics and there is only one simple puzzle. I hope you can enjoy and bare lots of bug.



Be aware remaining part is spoiler:
Actually what I tried to do with story is that, this architect is fine at first glance. Everything seems normal and just a little bit sad. But after each progress, mental statue of this architect became much worse. So, I implemented start with nothing as architect starts with no disease but develops some. I think with proper story writing and good object sets, this idea can work as a full game.

screenshot
Genres: adventure
Tools: Unity

Comments34

kruemelkeksfan7 Oct 2019, 21:10
Your links dont work (404 on itch.io) :/
Ksandr77 Oct 2019, 21:15
404 on itch.io
AlbionBrown
AlbionBrown7 Oct 2019, 21:36
Seemed pretty cool! I don't know if this is the same for other people but my mouse was suuuper sensitive, the tiniest movements spun me around. I also couldn't play in full screen because each time i went to escape a note, it closed full screen. But it seemed pretty cool!
despdairauthor8 Oct 2019, 05:22
@albionbrown I think mouse is super sensitive for every one. My mouse was not that sensitive and I had not enough experience to program a good look around code honestly. And I did not think escape will be issue on html version sorry.
kruemelkeksfan8 Oct 2019, 13:29
I think it would be good, to lock the player on the floored area, once he exits the dark. I left the floor out of curiosity and it bugged the game up to the point where I could not move and fell through the floor.

Concerning mouse sensitivity I will completely selfless link you a post:
https://ldjam.com/events/ludum-dare/45/nowastelandcreationintended/im-finally-ready-for-ld.
There you can find my solution for a first-person-controller. Its very basic and by no means perfect, but maybe it gives you some ideas on how to improve yours.

The game itself has potential to become a fun little adventure, although I admit that I have not played until the end, because I had to leave.
despdairauthor8 Oct 2019, 13:38
@kruemelkeksfan thanks for comment. Actually I was implemented some system for that but it bugged later levels so I deleted it and forgot to implement a new one. There is a sensitivity issue as you said and I will look at your game and other jam games to find a good solution. Also I am planning to write a ready-to-use code for this purpose to use in future. So much work and lessons to take :v:
PhillSerrazina
PhillSerrazina8 Oct 2019, 13:48
The camera was a little wacky but I'm assuming that's because I played it on the browser! But it was a solid game overall for your first submission! Good job :)
Wxzuir
Wxzuir8 Oct 2019, 14:48
Great idea!
I'm a walking simulator fan and so glad to see your game and story on LD45!
On the third scene where I need to collect 5 memory, I finish collecting all 5 but can't close the light. Is it a BUG?
despdairauthor8 Oct 2019, 15:27
@wxzuir thank you for trying it. I experienced the same bug, I am not sure why it is happening but report element sometimes does not increases memory counter. Some inheritance issue I guess. If you want I can send you privately remaining level as a video or writing.
AlphaDen
AlphaDen8 Oct 2019, 16:28
I dont know if its just me but i feel a bit scared when i play this game.
despdairauthor8 Oct 2019, 16:47
@alphaden I made it a little bit scary through story and blank points with mistery. If you mean to say that, it is pretty normal I think :)
tarfield
tarfield8 Oct 2019, 16:54
I agree with @AlphaDen, which is definitely a good thing for the game. It is very immersive despite the slightly buggy movement. The story is fascinating. And the music adds to the experience. It's a great idea. :)
AlphaDen
AlphaDen8 Oct 2019, 17:03
@tarfield Actually that buggy movement sometimes makes us even more scared.
despdairauthor8 Oct 2019, 19:18
@tarfield I am aware of buggy movement but I had not enough time to focus and solve it. I think there is a very easy way to solve it but I don't know yet. Definetly will work on that though
Seabird
Seabird8 Oct 2019, 20:01
It did not work. i could not play the game.
Hanna_Knop8 Oct 2019, 20:09
I was so excited to play the game, but unfortunately it didn't work for me... the graphic looked cool though- would have liked to play it...
zoarfy
zoarfy8 Oct 2019, 20:15
Hi I just finished your game. The story was nice and clear - the third story beat is strong, especially the spider painting that's hidden. The music is really great too!

A couple of bits of feedback - The last note in each scene prior to the scene change didn't work, it would always change too quickly, which is too bad, I definitely want to know what they said! I also found the walking SFX a little annoying as it was a little loud and repeated (but the music was so good I didn't want to lower it!)

It was a really nice game, I hope you continue to develop story-based games like this!
despdairauthor8 Oct 2019, 20:24
@seabird and @hanna-knop Hi, sad to hear you had issues with it. Which version did you tried to play and in which platform (like windows 10, 7 etc. or browser). If you can share this info I will look at it and try to fix it asap.
Seabird
Seabird8 Oct 2019, 20:27
I was trying through windows/browser .
despdairauthor8 Oct 2019, 20:30
@zoarfy Hi, that spider painting has a backstory actually if you want to check. After some play test I have seen the same behavior, I think last notes overlaps with lights so they are triggered at the same time. I would want to add some middle levels to increase last story beat but I am satisfied to hear that you found it strong. I tried to create good writings to shape story, I will work on it for next ludum dare which may be a story based isometric game.

I noticed annoying sound too. During ludum dare, I play tested my game with sounds closed because of staying dorm. That is also a note for me for feature game development. Thank you for your kind feedback.
despdairauthor8 Oct 2019, 20:32
@seabird can you specify your browser please? I played it in chrome and everything seems fine, I can look into itch.io and unity settings if you can share your browser
Seabird
Seabird8 Oct 2019, 22:14
Browser - chrome. I'm trying to play it now. let you know if it worked.
Seabird
Seabird8 Oct 2019, 22:21
It did, i'm in.
despdairauthor9 Oct 2019, 05:14
@seabird nice to hear that. There may be an error occurred on the itch.io side on your first try
tohubohu
tohubohu9 Oct 2019, 07:19
Agree with everyone else, the mouse sensitivity was a bit rough. However, I think I made it to the end? I got in to the locked room upstairs and found all five memories there, and then a window came up that gave me a sensitivity slider (finally! lol) and a "Close Game" button. Didn't know how to close that window so I clicked the button. Anyway, if you made those 3D models, you did a great job! Congrats on the submission.
despdairauthor9 Oct 2019, 07:29
@tohubohu The sensitivity setting was on pause menu which you have seen. It is a bug on html version I think, instead of closing not goes straight to pause menu. There was one more level to play which enhances story to final beat. You can open/close pause menu with backspace button at html, escape at windows. I think I should made that a bit more obvious. 3D models are mostly free assets I gathered around and some of them early production of myself. I took level design and correlation of models as a part of graphics so I did not opted-out on ratings.
Kanonix
Kanonix9 Oct 2019, 08:00
For the good part : The graphics look great and I like the ambiant. It's not easy to make a narrative game in such a short time, so really great job for this.
Now, I must say that the controls are, I think, a bit weird. When we are looking upward it seems like we are flying, I don't know if it's intended or not. + we don't have anything to tell us when we can interact with item (a simple text in the middle of the screen would have done the job I think ^^)

Anyway, it's still great job for a first entry and I can definitely say that you can be proud of yourself ! :)
despdairauthor9 Oct 2019, 08:41
@kanonix thank your for your feedback. A dialog which tells interwct with item should appear when you are close enough. You encountered with a bug maybe. I know controls are fizzy I could not solve it during jam and player actually hovers a bit when you look up 😂
Hare Software
Hare Software9 Oct 2019, 10:27
Not bad for your first try on a 3D game. I liked the fever dream kind of vibe I got. Camera sensitivity is a little high, but cool that you added a slider. Well done!
despdairauthor9 Oct 2019, 12:32
@hare-software thank your for your kind comment. Slider has been added last time but a lot of comments said the same thing. I will look at it for later game productions
Baski
Baski10 Oct 2019, 11:41
Good for first ludum dare game :)
Wish you good luck with your entry :)
NavrcL
NavrcL10 Oct 2019, 11:53
It's nice for the first entry and 3D project. Good job!
coatline
coatline12 Oct 2019, 18:45
Mouse was very sensitive, physics a little buggy, but at least you tried to make something in 3D! I would have scrapped any 3D idea because of no current knowledge of how to work in it. Good story, and great job for your first entry! :thumbsup:

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