Nothing is the Key

by dubgron
co-authored: @tebrik
Overall★★★★★★★★★★3.30
Fun★★★★★★★★★★3.15
Innovation★★★★★★★★★★3.09
Theme★★★★★★★★★★3.26
Graphics★★★★★★★★★★2.91
Audio★★★★★★★★★★2.75
Humor★★★★★★★★★★2.67
Mood★★★★★★★★★★3.04
Sokoban & Baba Is You-inspired logic game where Nothing isn't Everything. These 4 (+1 extra hard) levels will test your mental strength and puzzle-solving skills.

The game was made in our in-house game engine Aporia Blitz! It was the first time we used it and we are pleasantly surprised how it works!

Credits:
Programming & Audio – @dubgron / dubgron
Game Design & Graphics – @tebrik / tebrik



Controls:
- Arrows or WSAD - Movement
- R - Reset
- F1 - Save the game
- F2 - Load the save

screenshot

Comments16

mrdrakert
mrdrakert7 Oct 2019, 20:38
Pretty hard, but cool game.
TJMcDonald
TJMcDonald7 Oct 2019, 21:01
Really liked this, the puzzles are beyond my mortal keen but I really liked it, good homage to BaBa Is You.
pandan
pandan7 Oct 2019, 21:19
gotta love a classic block puzzler, reminds me of Chips Challenge meets Baba is you.
HUGE props for using your own engine.
NachtWitch8 Oct 2019, 18:33
Love the puzzles you came up with, both challenging and interesting, should be made i to a bigger game
BrotherBondProduction
BrotherBondProduction8 Oct 2019, 18:57
The puzzles were definitely a challenge but that made it all the more rewarding when I complete one. Bonus points for using your own engine to make this strategic little game. Cheers!
OWC
OWC8 Oct 2019, 20:00
It's little bit hard, but I like the idea! Well done!
tic8 Oct 2019, 20:10
I'm missing a DLL to play the game (OpenAL32.dll) Copying it in the directory doesn't seem to solve the problem ?
TaqoShaq
TaqoShaq9 Oct 2019, 01:51
Impressed that you guys used your own engine!

If you guys further work on this in the future, I would recommend focusing on the communication of the core systems in level 1. When the player spawns in initially, they see a key hole, but no key. Then they see they see two boxes labeled "pink" and "blue" but no indication of how those boxes will help them find a key that supposedly goes in the key hole. Took a while of fussing around (and many resets!) to understand how and why the colors were relevant to the key.

Having the first level completely dedicated to figuring that out would be super helpful, so the player can learn that mechanic without spending a lot of time manipulating the boxes during the trial-and-error stage.

Otherwise, nice work!
Stefanie Leitch
Stefanie Leitch9 Oct 2019, 01:54
I'll be honest, I couldn't even finish the first puzzle -- granted I'm terrible at puzzles but it would have been nice if there was something extremely simple to start out with to slowly guide you into the concept. Graphics were nice though, and I like the idea of it!
someone
someone9 Oct 2019, 20:06
Nice socoban game. I had the key appear next to the wall where it was impossible to get out on the first level.
The game could do with a much simpler first level to explain the mechanics.
Savvy Community
Savvy Community10 Oct 2019, 09:50
It seems really interesting but I didn't manage to pass the firt level ^^'
I get that difficulty is the point, but I think it could use a easier beginning :) with later a curve in difficulty
But overhall seems pretty cool :)
Gnappuraz13 Oct 2019, 15:39
Omg that is a really nice idea man! well done, I really enjoyed the concept of the game!
DS Nahogara
DS Nahogara13 Oct 2019, 23:37
It is a very interesting game! sadly i just played the first level as im so bad at puzzle games :smile:, it is a good game, great work! :heart:
Suchista
Suchista14 Oct 2019, 21:54
Very original idea! There needs to be some kind of progress, like a few easy levels before current first one, because it'salready very hard, and the player must figure out what he has to do. But yeah, great take on the good old Sokoban.

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