You found yourself as a clot of energy in middle of nothing. But after short period of time you notice a little spark of light! Who knows what it might become..
++ + I like the simplicity. + It would have been boring, but the progress was well paced. + I like that the progression changed the way the game was played -- not just that it got harder.
-- - When the game resets, there's a bug where the explosions do not go away. - Would love some sound
As I was loading it the loading bar got stuck at about 1/3 of the way. I don't know if this is a bug or just my super crappy laptop that can barely run my own game...
That was a fun little experience. The collection and aiming at the same time was challenging and the character slowly upgrading was a nice touch.
I initially thought that getting hit would reduce your level up meter ( and if it went below 0, then you would die ), but reading the comments shows me that nothing actually happens when you get hit, so I must have imagined all that. But that could be a good way to balance risk / reward of collecting versus fighting.
@gamedesignguy Hit from the enemies does lower your exp bar (we just didn't have time for some effects) but you can't die by this hits. We thought it would be a good decision.
Really simple yet entertaining game. Perhaps an addition of sound effect can further enhance the experiences. I really like the used of transparency to indicate the health of the enemies, well done!!
i liked the part where you hit others and instead of a health bar on top or directly disappearing, they kinda fade out slowly slowly... GG! When i read the description, i was expecting that it would be some kind of nucleus/aomic fission since you mentioned energy and stuff..looking forward to where it goes in future releases :)
Haha I didn't expect all that to happen, it's a really well thought out interpretation of the theme. Sound would certainly be nice, but I know first hand how it can be really hard to find time to add it. Good job!
Comments23
+ I like the simplicity.
+ It would have been boring, but the progress was well paced.
+ I like that the progression changed the way the game was played -- not just that it got harder.
--
- When the game resets, there's a bug where the explosions do not go away.
- Would love some sound
-: i felt like nothing happened when i got hit
I initially thought that getting hit would reduce your level up meter ( and if it went below 0, then you would die ), but reading the comments shows me that nothing actually happens when you get hit, so I must have imagined all that. But that could be a good way to balance risk / reward of collecting versus fighting.
Overall, good job!
You start the game not as a mage but as a white dot :)
We thought it would be a good decision.
I wish there would be more steps before the game reset tho, I hope to see the concept get expanded!