Start from 0 and pop bubbles! The first bubble you pop will be the amount you add. (0 + 2) The next bubble will be the last bubble amount + the first bubble popped. (2 + 2) then (4 + 2).
Edit @ 10/7/2019 @ 10:57PM CDT Changed and removed 1 line from Index.html to remove the ability to fullscreen (that caused a bug in the game and was Unity default export, and as a result, never tested) and instead of saying Unity Project(1) to say the title of the game (Since I was already there). No further change's were made. Source and project is absolutely identical to the one provided.
@sode I have actually made it to where there is always a correct answer on the board! Sometimes a font can be a little misleading unfortuantely but I never pinned down exactly which one. Always look at the problem if you have issues figuring it out.
@congusbongus I'm glad someone liked the music I had only spent an hour on all the audio! Being primarily an audio guy, this made me sad. Was my first Ludem Dare and I only picked up learning Unity at the beginning of this year! So I learned a whole lot from this project! Maybe your right, I should of put a warning or something on it :c
Love the music. Congrats for your entry. Neat concept although did find the game hard to follow with it moving about etc so soon after starting. Perhaps build up would have been good. Also would have been cool to have LMB to restart game as I was playing on tablet :)
@adliberum Thanks for the comments! My plan initially was to make 3 different modes. For example Easy/Hard which would control the starting amount of balls on the screen and frequency of the screen effects (I agree I should of started the effects on maybe the 4th round). Also wanted to do a time attack mode where instead of the lives concept you had to complete it before the timer hits zero. I ran out of time sadlt but these should all be pretty simple things to add thankfully. I definately want to add to it after the voting period for sure! (Along with other tricky screen effects >:D)
I also orignally had LMB to restart until I had a friend playtest it who beat it but didn't see the score as she clicked to much and accidently restarted it :c
I appreciate your feedback man! I'll try to play your game here soon!
I feel like I just went to a rave and remembered that I have a math assignment due the next day... and I mean that in a good way!! That was a really cool experience! Stayed for the music :smile:
Fun game. I was able to finish, although I felt like it got too easy as the number of bubbles decreased. If you did something like increase the velocity of the bubbles as there are fewer bubbles out there, that might make things more challenging later on in the game. Or maybe add some "automatic loss of life" bubbles? Just some thoughts :)
Please rate my game :)