That was sweet! I loved that intro and all those sweet transitions. You could of course expand on the gameplay a bit, but you guys have a real knack for timing and atmosphere. Well done!
Unf, I loved the visual effects here. That intro sequence definitely set my expectations high. I wish there was more to do in the game but as a cohesive whole, this is definitely very polished.
Whoa, this was trippy! You said we have a similar concept in the beginning, but your beginning is like the reverse and it is super cool! Love the graphics and sound. The ending scared the crap out of me. I think this concept was very unique and I hope you continue with it. I'd love to see additional levels.
@rayne sadly, it is neither. I am only stating that the game looks really good and I believe you have the skills to start either your own studio ot join another
That was trippy indeed. REALLY finely polished 1 minuter that left us wondering what would happen next if the game would be a bit longer. Mood and sounds are really cool, quite an experience.
Pretty cool concept here. I was a bit confused at first because it didn't feel like anything was happening, and in the second part I just typed every letter until I got it. Cool effects and stuff.
The first level reminded me of Hacker Typer. The second level reminded me of these puzzles where you have to interact with elements in a specific order, except here it wasn't as much about the order. The third level reminded me of this Jam theme, because there was none.
Either way, that was short but fun trip. I hoped for more levels, because it seems like one of these riddle games (like dozens of ways to "find a button" or "paint everything black"). I kinda liked the audiovisuals and funky symbols, too.
Well... Okay) That was something) I liked the "glitch" effect at the end. I was trying to figure out which world I can build from all the letters I typed to "activate" all the planets only to find that letter combination is random and different each time :)
Feels like an intro to a great story/universe. Lots of potential for puzzles, world building and story telling. Did not expect the effect for the simulation start and was surprised by it, but also intrigued. Cool short game nonetheless.
I demand you make more! I want to see where you take this. The sound and dramatic design was really great in each of the little episodes, but it needed more to build a general story arch (where I mean story very loosely). It felt like there was a lot of power in the pieces you put forward together, but as a total experience it didn't fully get there. I really enjoyed it though!
I 100% did not understand how I beat the game so I can't really talk about the gameplay (just mashed the keyboard and boom over), but everything else is top notch! I join everyone above me :)
Funnily enough I actually started coding for real(alas blindly) when the game asked me to. So in the end my Universe contained one public class called Duck and one and a half finished methods called Quack and Walk. I guess that's more then enough for the entire Universe to be generated out of.
This is a fun and beautifully made concept especially considering that like half the people playing your game would be programmers and would type in some actual code :D
very different game concept, never played something like this, although i dont know if i got it fully. The effects are well done and the typewriter cutscenes have a lot of potential
Hurr. I couldn't possibly pass up on a game named "rubber duck genesis".
Will you turn this into a full puzzle game? Because that could be cool. You certainly put together some cool pieces in this concept, though we didn't really get to use them for anything yet. Needs more ducks.
The game is very short, but the graphic implementation and effects are made as if on a professional level. I do not know why, but it reminded me of the game FEZ.
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Fun entry, good job :)
The second level reminded me of these puzzles where you have to interact with elements in a specific order, except here it wasn't as much about the order.
The third level reminded me of this Jam theme, because there was none.
Either way, that was short but fun trip. I hoped for more levels, because it seems like one of these riddle games (like dozens of ways to "find a button" or "paint everything black"). I kinda liked the audiovisuals and funky symbols, too.
This is a fun and beautifully made concept especially considering that like half the people playing your game would be programmers and would type in some actual code :D
Will you turn this into a full puzzle game? Because that could be cool. You certainly put together some cool pieces in this concept, though we didn't really get to use them for anything yet. Needs more ducks.
@iak there'll definitely be more ducks
Nice Jill profile picture btw