Check out this reflex heavy challenging Platformer if you DARE made for Ludam Dare 45 in only 7 hours art and all(not music though). The theme is in the fact that you start out with an obstacle free level then they are included as you go on in the game
I liked the minimalist aesthetics and the gameplay was fairly nice! The controls felt a bit flimsy, though, and there seemed to be a couple minor glitches. Also, this may been intentional, but I found it strange that you can hold left/right and the square will stick to an adjacent wall instead of falling.
Its a fun platformer, especially the mid air jumping makes it fun. Some of the levels start with the player directly above obstacles so most of the time I died at the beginning of the level which is kinda annoying but overall its Fun! great job.
I like the level progression, and am very thankful for the forgiving death system that allows you to retry immediately. Muisic is nice, some sound effects to go with it would've help. Some instruction on the controls would be nice, the first time I played it it didn't accept any input and I thought I was just not hitting the right things, I didn't even know if I was suppose to use mouse or keyboard. When I reloaded all seemed to be sorted out.
Solid entry for 7 just hours. Really like the music. I'm a bit confused regarding controls, it seems like I sometimes get a double jump, sometimes not? Additionally, the collision boxes of some obstacles are far greater than their graphics, making it hard to gauge distance properly
This was very fun to play! I enjoyed playing through all the levels, although the hitboxes seemed a bit large and the jumping was rather floaty. Overall, a fun entry!
It was fun to play and I played all the way through the game even though there were some bugs with the jump (sometimes you can double jump but it seems inconsistent) and with getting stuck on walls (typical Unity platformer thing that can be fixed by assigning a different physics material to the character). Your take on the theme reminds me of the great flash game "Give Up".
That last level was a doozy! I don't know if I was really playing the game right, but I did end up finally beating it. Not sure where the dash was coming into play and I could randomly double jump which helped getting through the game a little bit easier. A great entry all in all and I like the little background tune!
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Muisic is nice, some sound effects to go with it would've help. Some instruction on the controls would be nice, the first time I played it it didn't accept any input and I thought I was just not hitting the right things, I didn't even know if I was suppose to use mouse or keyboard. When I reloaded all seemed to be sorted out.
Additionally, the collision boxes of some obstacles are far greater than their graphics, making it hard to gauge distance properly
Keep up the good work mate!
Your take on the theme reminds me of the great flash game "Give Up".