Runed Memory

Runed Memory

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.53
fun: 3.54
innovation: 3.64
theme: 2.91
graphics: 3.00
audio: 3.05
humor: 2.51
mood: 3.16

Introduction and Controls


Nothing. You remember nothing.

What is this staff? [Click to cast spells]

What is this dusty book? [Shift to open spellbook]

Even moving is hard [WASD/Arrow Keys]

Red eyes are glowing menacingly. Will you survive?

Updates


2019/10/8 - Lowered music volume; fixed monster spawn rate

Credits


* Design, Programming, Visual Effects:
Tony Aquino, Warren Dukes, Brian McBarron, Chris Pitstick, Kevin Pitstick, Zak Wise
* GUI Design: Kevin Pitstick
* Level Design: Zak Wise
* Sound and Music: Warren Dukes
* Voxel Art: Brian McBarron

Thanks to Babylon.js for the framework, Qubicle for the voxel editor, and Hermetica for the awesome rune font!

Screen Captures


Runed Memory | Can you remember your spells?
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Eat some lightning! | How did they get up there?
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Editorial Comments (from Brian/ComicSans)


This is more of a tech demo than a game. Our purpose was to learn new technology (TypeScript, BabylonJS) and have fun. You can see the pieces of a game are in there, but we didn't bother to string them together in a meaningful way. Still, we hope you have fun blowing up monsters and enjoy the experience.
Found a bug?
Tell us on Discord