
Runed Memory
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Introduction and Controls
Nothing. You remember nothing.
What is this staff? [Click to cast spells]
What is this dusty book? [Shift to open spellbook]
Even moving is hard [WASD/Arrow Keys]
Red eyes are glowing menacingly. Will you survive?
Updates
2019/10/8 - Lowered music volume; fixed monster spawn rate
Credits
* Design, Programming, Visual Effects:
Tony Aquino, Warren Dukes, Brian McBarron, Chris Pitstick, Kevin Pitstick, Zak Wise
* GUI Design: Kevin Pitstick
* Level Design: Zak Wise
* Sound and Music: Warren Dukes
* Voxel Art: Brian McBarron
Thanks to Babylon.js for the framework, Qubicle for the voxel editor, and Hermetica for the awesome rune font!
Screen Captures
Runed Memory | Can you remember your spells?
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Eat some lightning! | How did they get up there?
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Editorial Comments (from Brian/ComicSans)
This is more of a tech demo than a game. Our purpose was to learn new technology (TypeScript, BabylonJS) and have fun. You can see the pieces of a game are in there, but we didn't bother to string them together in a meaningful way. Still, we hope you have fun blowing up monsters and enjoy the experience.