Running

Running

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.39
fun: 2.44
innovation: 2.19
theme: 1.88
graphics: 1.87

Running

Running is an attempt to convert Speedrunners-esque gameplay elements into Unity. I had several aspirations for this project, most of which didn't get done ~~due to Shadowkeep coming out~~. These were:
- Making smooth movements systems that were bug-free and worked flawlessly
- Make a robust online matchmaking service with a crude server-based anti-cheat
- Have a clean aesthetic that complemented Speedrunners original art style
- Have several levels available to be played, either in Singleplayer timed modes/vs bots or online Multiplayer
- Make the input system support controllers, with extensive options menu
- Have catchy music
- Not be jank

And you know what? I managed to meet almost none of these goals.

Now introducing the actual features that made it into my game™:
- A movement system that almost makes sense, but lacks the depth and rigidity to make it reliable
- Not multiplayer functionality at all
- Not a real objective, other than to beat your own time (which isn't actually tracked by the game)
- The occasional glitch where the player-character can get stuck in the wall for no reason

But I did have fun doing this Ludum Dare. It was my first time using Unity in around nine months. As well, I got to apply math concepts that are taught in high school that you never think you'll actually use in real life (shouts-outs to the Pythagorean Theorum and SOHCAHTOA).

While I did miss the mark of what I wanted to accomplish, this Jam was by no means a waste of my time. I managed to get most of the base elements of the movement system that I wanted built, and with some further time spent on refining them, I believe I could eventually do everything I set out to do at the beginning of this Ludum Dare.

I plan to write a full overview of my process on the creation of this game sometime soon.

Controls

- WASD to move
- Escape (in game) to exit to main menu | (in main menu) to close game
- R to reset level
- Space to jump
- Note: Does not support controller

Images

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