Our first attempt at a turn and grid-based tactics game. Ended up spending to much time trying to make the engine internals pretty, and not enough time designing levels. We have a problem with ambition.!
Good idea! A little bit confusing to me at first, but I did play for a while and got to kill some of the enemies. I liked the background music a lot, very intense. Good job. Check out our game: Murder on peacock street, comment and let us know what you think. Visit our Instagram for weekly content about game dev, digital art, sound fx and more.
It is a fun strategy game and it interprets the theme well! :slight_smile: Here is a couple of things that you could do to improve the experience: * Don't see the purpose of using the mouse. Would be nice to just be able to use keys. * Make the monsters round automatic.
I think the concept was good! Some comments: - Would've liked more levels. I kept repeating the 2nd level even though I had "victory" and wasn't sure if that was the end of the game - I wasn't able to pickup if I was standing on top of it. I was confused and couldn't figure it out at the beginning - The turn order of Player Movement - Player Action - Monster Movement - Monster Action couldve been explained better as well. I was also confused about this aspect of the game at the beginning
The style is really good ! The big point of the game, I think :D It's unified, it's perfect. The music is very present and it gives a cool atmosphere Really good job :D
The music is great, and the art is decent. Controls could've been explained somewhere: space rotates through combat phases (player moves, player acts, monsters move, monsters act), WASD moves during the move phase. The game is unfinished, but looks promising. Maybe it can be made into a puzzle game, with different items providing different attacks or abilities.
Notes: - The monster pathing can get them stuck in certain rock configurations. - The player can perform as many actions as they want, so they can approach a monster, take their item and smack the monster with it as well. - The monsters cannot attack the player.
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Here is a couple of things that you could do to improve the experience:
* Don't see the purpose of using the mouse. Would be nice to just be able to use keys.
* Make the monsters round automatic.
Overall fun game! :smiley:
- Would've liked more levels. I kept repeating the 2nd level even though I had "victory" and wasn't sure if that was the end of the game
- I wasn't able to pickup if I was standing on top of it. I was confused and couldn't figure it out at the beginning
- The turn order of Player Movement - Player Action - Monster Movement - Monster Action couldve been explained better as well. I was also confused about this aspect of the game at the beginning
It's unified, it's perfect. The music is very present and it gives a cool atmosphere
Really good job :D
Notes:
- The monster pathing can get them stuck in certain rock configurations.
- The player can perform as many actions as they want, so they can approach a monster, take their item and smack the monster with it as well.
- The monsters cannot attack the player.