"Every great story starts with an empty sheet of paper"
Reach the goal of our 13 handcrafted levels by scribbling your solution. But mind the limited ink.
Learn to Scribble from Scratch Overcome challenges Find your own creative solution :-)
Controls:
Editor mode (Active on Level load) - left mouse to place a scribble. - right mouse to delete them.
Play Mode - A to move left. - D to move right.
Feel free to share your experience with us in the comments as feedback is very welcome! We would also love to see how you solved a level if you are recording it!!
This is a really clever mechanic. Also, the dedication to the handdrawn feel on the graphics side of things is really something else. Great stuff here.
Creative idea! I love seeing artistic draw your solution games! The little details are fantastic too, like when you're laying down a block and a tree spawns on it in the background. Overall tons of fun and quite a bit of content too! Love the power-up ideas especially the spring lol
Very good! And a very polished game. One nitpick: the catapult physics are really unpredictable - you could be flung very close or very far, so it's kind of imbalanced. With the right amount of tweaks this could be a great mobile game!
I love this. I was excited to play your game when I saw you posting during the development period, and I'm glad it was built for WebGL. The theme is well done and consistent throughout, the graphics are really enjoyable, and the gameplay is just a lot of fun. Fantastic submission!
Thanks for all the great feedback, we're really happy that you are enjoying Scribble from Scratch :) The strength of the catapult varies depending on your position on the catapult and your input during the flight. Which is as you said rather unpredictable. Maybe I'll find the time to rework it in the next few days :)
Great game and so much content. Art is amazing. How many people worked on it? Because it looks so cohesive. I like that you took time to adjust forces to work with grid that you picked. I wish there were more sound effects and some nice quiet background track. Thanks and good job guys!
Really great graphic style. Scratch sound is good but maybe it should be little bit lower. :D Mechanics are great, a little unintuitive but overall great game ! (And it's little bit same as my game :D)
Very fun game ! But damn I hate this catapult, I'm stuck at the level where you only have them :'( Graphism are cute and works very well. I like that it evolve with us by adding scenery or "yikes". Yikes everywhere! (yes, I died many times)
Very artsy game. Really nice and easy puzzles. I liked the fact that when you draw blocks, there are background drawings being made above them which is so cool! Pencil sounds are a bit harsh to my ears.
Very artsy game. Really nice and easy puzzles. I liked the fact that when you draw blocks, there are background drawings being made above them which is so cool! Pencil sounds are a bit harsh to my ears.
Very amazing idea! I enjoyed the big brain calculations and strategies that'd have been necessary to play. Although there was no music, *scribble scribble scribble* :slight_smile:
Really neat idea and so well executed! I tried to cheese it by editing have way to remove and add more blocks but ya'll thought about before hand and that's very sweet. I want to see more of this with music. Really well done!
This game is so polished, congrats! It was fun to play and the scribbling sounds literally gave me ASMR xD A nice game with a lot of content, I reallt enjoyed how different solutions can be to the same problem. You guys rock!
Thanks a lot for all your feedback. We already tweaked physics and usability, but we are not sure if we want to publish the new version, because we don't want to influence ratings with post jam work. But after rating phase we will definitly come out with a new version, and most probably this game will make it to a full version soon.
Logical conclusion: place spring so that you immediately spawn inside the launch pad, then use your height to go inside a catapult and yeet yourself to the chest. Use speedboosts whenever you can.
Holy crap this execution! I normally run gigantic teams like yourselves but I usually can't get results this cohesive. How do you guys do it? Have you all worked together a lot? I only see 1 other gamejam with this crew.
Hard to come up w feedback nobody else has. It's a great engineering game with a splash of unique art and theming to go with it. I love that it conjures up doodles everyone may have done as a kid. I died many, many times but I loved finetuning things over time and learning how everything worked together (and how much launching power they had). The thing I like about this game the most is that there are just so many solutions possible, I always love seeing that type of stuff. Awesome job!
This is a really nice looking game; the attention to detail in the effects is fantastic, all the way down to the ink in the pen. Unfortunately, it seemed like a _lot_ of the puzzles could be solved with a single catapult. Also, the reverse catapult seemed to be filled with glue, because when I tried to use it it launched me approximately zero inches.
Other than that though, this was a fun take on a clever idea!
I love the arts of this game so much! The effects are very well-animated and cute! I love the idea of the game as well. It definitely has the potential to be developed into a full game. Very good job!
Art style, level design, ink concept, everything is Just Brilliant. you should develop this further into a full game. one thing though, since there is no music, pencil scratch sound effect gets little annoying after a while
This is FANTASTIC. Great idea, great execution, great art-style. Sound design is neat and all the details that add automatically to the map is genius. I wont have mind some music tho.
Comments42
The strength of the catapult varies depending on your position on the catapult and your input during the flight. Which is as you said rather unpredictable. Maybe I'll find the time to rework it in the next few days :)
I like that you took time to adjust forces to work with grid that you picked.
I wish there were more sound effects and some nice quiet background track.
Thanks and good job guys!
Mechanics are great, a little unintuitive but overall great game ! (And it's little bit same as my game :D)
Graphism are cute and works very well. I like that it evolve with us by adding scenery or "yikes". Yikes everywhere! (yes, I died many times)
Thank you all so much for your kind words and great feedback! And of course for enjoying our game :D
I loved the graphics!!
Hard to come up w feedback nobody else has. It's a great engineering game with a splash of unique art and theming to go with it. I love that it conjures up doodles everyone may have done as a kid. I died many, many times but I loved finetuning things over time and learning how everything worked together (and how much launching power they had). The thing I like about this game the most is that there are just so many solutions possible, I always love seeing that type of stuff. Awesome job!
approximately zero inches.
Other than that though, this was a fun take on a clever idea!
I wont have mind some music tho.
great work, congrats!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494940957?t=1h4m24s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin