...Dink Smallwood!!!?? These can't be coincidences.
Anyway, the humour was pretty humorous and the save mechanic being more like a teleport was nice, especially with the way it was introduced. Nice work with all the effort in the dialogue!
@flying-dog-fish I didn't have a chance to go back and make a closed door sprite, which should explain most of your confusion
@misterkeefe still wrestling with Unity's 2d physics.
@aileron I didn't play Dink Smallwood, but remember seeing ads for it. And the whole game came from wanting to play with this "loading a save doesn't affect the player" mechanic.
There was much heart put into this! Delightful dialogue and a pleasant world that really makes you want to explore with each interaction. Each NPC was fun to talk to but a jerk character or bad guy upfront might be good to suck the player in for some conflict.
never done a tilebased unity game before, learned a lot. overall had a good time, but I think I will stick to procedural content in the future.