The titular and hotly anticipated sequel to 2019's sleeper hit, Slave: Unpaid.
Embark on a quest for revenge as you wreak havoc in the depths of the dankest dungeon ever concieved! Eviscerate your opponents by brutally bashing through their frail slave-like bodies. Coat the floor in the blood of your enemies!
Experience what it truly means to be a.... Slave: Unchained !
super satisfying gameplay! i don't normally go on murderous rampages, but you made racking up large killstreaks extremely juicy and fun. this is probably the best human lawnmower sim in the entire galaxy.
I didnt get the concept i think. If you are a slave, why are you killing other like you? I didnt get that part. I felt like I was killing other slaves like i was, and that is not good at all (in so many ways). About the gameplay, I like it how you push foward yourself to the combo limits, putting yourself at risk. And the blood that stays on the map is a good touch. Other thing is that i didnt see my max combo, it would be nice to see it :/
Getting a good chain together was pretty satisfying! I think it would be good if you prevented enemies from spawning within screen space as sometimes they almost spawn on top of you :P Also would be nice to have a bit of variation in the sounds. Nice game!
@icxon thanks for the feedback. Hmm interesting, I might have a fix for that. It's something to do with the shaders. I wrote them very haphazardly and some of the features they use are not supported on all GPU's. I will have to take a look at that, but unfortunately I cannot garuntee anything. I'll let you know when I release an update (if you are still interested at that point)
Odd choice thematically but the game-play is fun and it's a fun simple mechanic that you can pickup and play. With some polish I could easily see this on an app store. My only other point of feedback is that the camera would sometimes "click" into place.
Ah a game made in C ++ with a custom engine !! I love !! The game is pretty good fluid, it is only a base because it lacks a lot of gameplay and I think there are too many particles but overall it remains a very good base game. , keep going on !!
The slave concept is an odd choice, but the combo system is neat. I kind of wish the camera was set out further so larger combos could be made. As someone else mentioned, the enemies can just about spawn on the player, which obviously can ruin the fun. The sound effects fit, but they're a bit loud.
The game does come off as kind of raw, but not necessarily in the sense of the theme. The developer tools kind of countered the 'nothingness' feel. At least the game was pretty self-explanatory. Interesting take on a rampage like game anyways.
I'm not sure if you can win the game or not, but I was killing a lot of people. It's very satisfying to dash through a folk mass. Very fun mechanics, with nice sound effects. Well done with the own engine too :)
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Interessting fighting control. It felt a bit unnatural at the beginning, but you can get accustomed to them rather fast.
Just a bit loud thoug :hear_no_evil:
My setups is i5 + Intel HD graphics.
Congratulations.
The game does come off as kind of raw, but not necessarily in the sense of the theme. The developer tools kind of countered the 'nothingness' feel. At least the game was pretty self-explanatory. Interesting take on a rampage like game anyways.