Controls: * WASD/Arrow keys to move * Enter to select * Backspace to return to level selection * Z to undo * R to restart * M to mute ambient audio * "+" Volume up * "-" Volume down
Post-Publish changes: * [03:23:10 till compo end] - Renamed "Play" to "Press Enter to Begin" in the main menu * [01:31:04 till jam end] - Set the game to be a compo game instead of jam (i was aiming for compo but was tired :( )
I'm too dumb for this game. It's really pretty and smart, but I got stuck on the 4th level and quit. I don't understand what's different between the arrow pieces and the A piece.
Very interesting idea for a puzzle game, but I'm not sure I totally understand the mechanics enough to solve the puzzles. Like, when he enters a space next to several different segments, how do I know which one he will pick up? Original. Very challenging.
Very tricky indeed! I skipped over one level but I managed to make it up to Blender. Although, based on how many people are struggling with the early stages, I think there might be a bit of an onboarding issue.
As a bit of an aside, the glowing boxes in the background really helped to liven up an otherwise boring, static screen.
Got stuck on Awkward, appropriately enough. It is a bit on the tougher side, but it's still super satisfying finding out the correct sequence once you understand the first set of mechanics.
Finished it, amazing puzzle game! I realized a couple levels earlier than I needed to that I could roll large segments and was glad there was a level that required you to do that :)
I think the 15th level is significantly harder than the 16th so maybe swapping them would be good?
One of the more unintuitive mechanics is the fact that you only attach to one thing at a time so that levels like "Backwards" can work; I think having a dotted line or something showing you just what will get attached and pulled based on your current state might make the game a bit easier to read.
I adore people who can make a fascinating puzzle with pretty unconventional core mechanics. You sir did a magnificent game with easy to start core, well done!
I absolutely loved this one. Quite the brain teaser, really awesome feeling when you get it. Took me a while to really figure out what the Q and E keys do. See me failing to see the obvious solution here: https://youtu.be/9L0nMu94KKA
Comments22
good entry
As a bit of an aside, the glowing boxes in the background really helped to liven up an otherwise boring, static screen.
It is a bit on the tougher side, but it's still super satisfying finding out the correct sequence once you understand the first set of mechanics.
I think the 15th level is significantly harder than the 16th so maybe swapping them would be good?
One of the more unintuitive mechanics is the fact that you only attach to one thing at a time so that levels like "Backwards" can work; I think having a dotted line or something showing you just what will get attached and pulled based on your current state might make the game a bit easier to read.
nice, soft sounds, good simple art. very nice job! :smile: