Hi! Our game is a Wii U homebrew release using the newly work-in-progress cross-platform QuickSDL game engine. A windows build is also available.
The game is Sokoban (block pushing game) plus a darkness/flashlight mechanic. We have code to add a second player, as well as undo-moves, but didn't have time to fully flesh out these mechanics. Graphically it's not so great either, choppy with some copypasta art, but I'm pleased with the progress we made, and excited to keep working on this app as well as future homebrew games using the same engine. :)
While the game itself isn't anything new, the Wii U support and your additional Ideas make it seem like
I didn't find a way to solve the second level. Every move you make to get into the upper "room" moves two blocks against each other and you can't move them any more.
I didn't find a way to solve the second level. Every move you make to get into the upper "room" moves two blocks against each other and you can't move them any more.