A small game that barely ended up being worked on. I hope some of you can find some joy in this project.
Controls - A & D to move.
Space to jump.
S to fast descend.
Composer - samsin99
Some art - Santos Nwachukwu
Programming and Some art - BoltactionToaster
If someone has some pointers on how to make snappy platforming in Unity, I would really like to know it. It's something I've been struggling with for a while. I don't think any of us were really expecting the kind of work load required for a game jam.
So cute! The lighting is really nice and I like your ghosty character. The platforming is a little tricky though, if I could give one suggestion that it would maybe feel more natural (and easier for noobs like me) if there was a little grace period after falling off a platform where you can still jump :smile:
Music was awesome, but it started to glitch out and stop playing after a bit, not sure if that was intentional or not. Lighting was very nice, and the art style is great. I really appreciate the fast fall button, I can tell that's something you would probably only add due to playtesting which is a good sign haha. The one issue I had with the controls was bouncing off the bottoms of the platforms could totally kill your forward momentum and send you back to the start, which was a bit frustrating.
@eog@cybikitty@nevercade@vsquitiro@itsbamboo@shadow30@burczy Thank you for your comments! I'm glad you guys liked it. @brokenmirrormedia Yeah those are a couple of issues, I will need to fix them if I get back to the project. @demuss Thank you for the video! Gamemaker's Toolkit is such a great channel. Next time I make a platformer, I'll be sure to use that video as reference.
Snappy platformers are definitely challenging with default Unity physics. Adding code that adds to the downward deceleration helps -- there are a couple of good videos about it on YouTube. Corgi Engine (a paid Unity asset) has nice non-Unity-physics based tight movement. The music and atmosphere are great. Good job!
Solid little platformer! Like you mentioned, it doesn't feel very snappy, maybe increasing the gravity a lot (and together with that the jump strength so the max height stays the same) might help a bit, but getting the feeling just right requires quite some playing around with the numbers. The visuals and audio are quite nice, although the music seemed a little glitchy at times, is this intended? I really liked how the player is hidden behind the rock in the beginning :) Overall, I enjoyed playing this, good job!
Great Graphics, Really nice sfx. I had a problem with the plataforming, maybe cause I'm a total noob, but, It made really hard for me to stay on the little plataforms and i was repeating the same part a billion times. I really like what you did with the lighting. The mood and feel for the game were on point. I liked the music a lot but idk if it was just with me, but it didn't loop, it stopped, then started over, then stopped right after that and the rest of the time there was no soundtrack.
Comments14
Gameplaywise not much to say - quick and simple platformer.
Thanks for entry :D
@demuss Thank you for the video! Gamemaker's Toolkit is such a great channel. Next time I make a platformer, I'll be sure to use that video as reference.
The visuals and audio are quite nice, although the music seemed a little glitchy at times, is this intended?
I really liked how the player is hidden behind the rock in the beginning :)
Overall, I enjoyed playing this, good job!