Neat movement system, it's hard to get a hang of but is fairly forgiving, but I am not sure how it relates to the theme since you start with a bunch of (I'm guessing) coins.
Honestly I was pretty turned off by them at first, but the game loop is tight enough that I kept trying new things, and eventually found a method that works for me. The high score is always a good way to help keep people engaged for more, a good evolution of this would be to go full "zachtronics" on it and track more stats (longest life, most kills per shots fired, etc)
The graphics are nice, and everything seems to be pretty coherent visually. Collisions feel super loose (AABBs maybe?), the usual lazy fix here is to just shrink the boxes by some percentage.
Tying the shooting and movement together makes it much harder than most Asteroids-likes. It's kind of out there and maybe not for everyone but definitely fun. And that smooth synth music is just nice.
It was a pretty cool game. The art was pretty awesome and pretty cohesive throughout the game, and it was boosted by some pretty nice music. If I had to make a complaint, I would say the controls are little strange. I see that the way you press is the way to shoot but move in the opposite direction--and that's a very cool design--but it leaves the player a little confused when it comes to controlling the character, especially when you need to react quickly. But it was a little fun game, and I hope you do more!
Cool mechanics, love how you can go offscreen and come back on the other side (although this should probably happen quicker). Good soundtrack and sound design as well Great work!
Comments25
Music is also really nice.
Honestly I was pretty turned off by them at first, but the game loop is tight enough that I kept trying new things, and eventually found a method that works for me. The high score is always a good way to help keep people engaged for more, a good evolution of this would be to go full "zachtronics" on it and track more stats (longest life, most kills per shots fired, etc)
The graphics are nice, and everything seems to be pretty coherent visually. Collisions feel super loose (AABBs maybe?), the usual lazy fix here is to just shrink the boxes by some percentage.
Overall a pretty solid entry.
it will be better with mouse control
Anyways i had fun ;)