Hi all. This is my first jam and finally the first ever game that I've finished.
So let me present you Spirit Path, an adventure game, where you are playing as a flame spirit, liberating and guiding imprisoned flames, while trying to find the way to the door of eternity in the unsteady labyrinth of the void.
In this game I used the "Start with nothing" theme as a concept of the map. You start the journey on a single block, and as you begin to move forward, the map, too, begins to reveal itself more and more to your eyes.
There are overall 16 little flames waiting for you to free (they will follow you till you arive to a cresset). If you reach the end, an end screen will pop up, with your stats about the collectibles found. Tell me how many flames you've discovered!:)
๐๐จ๐ญ๐: The audio volume can be low compared to other games. You may try increasing browser volume if you can't hear sounds.
The game was fully made from scratch for the compo.
๐๐ฎ๐ญ๐ญ๐จ๐ง๐ฌ: I intentionally didn't add any instructions, but they should be pretty self-evident, I hope. If you are still feeling lost, try spamming "๐" key or ๐ฌ๐ฉ๐๐๐ at boxes.
ChangeLog: - Update#1: The checkpoint bug is fixed! You can now respawn correctly. - Update#2: Fixed the issues with ghost navigations (stucking in one place). - ๐ฃ๐ผ๐๐-๐๐ฎ๐บ ๐จ๐ฝ๐ฑ๐ฎ๐๐ฒ:: ๐๐ฑ๐ฑ๐ฒ๐ฑ ๐ฎ ๐ป๐ฒ๐ ๐ด๐ฎ๐บ๐ฒ๐บ๐ผ๐ฑ๐ฒ ๐๐ถ๐๐ต ๐ฝ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น ๐บ๐ฎ๐ฝ ๐ด๐ฒ๐ป๐ฒ๐ฟ๐ฎ๐๐ถ๐ผ๐ป. ๐ก๐ผ๐๐ต๐ถ๐ป๐ด ๐๐ผ๐ผ ๐๐ฝ๐ฒ๐ฐ๐ถ๐ฎ๐น ๐๐ต๐ผ๐๐ด๐ต, ๐ท๐๐๐ ๐ณ๐ผ๐ฟ ๐ณ๐๐ป.
I can confirm that death can put you in a falling loop in which you can't actually keep playing, too bad because I was really enjoying the atmosphere until I could not play anymore.
I restarted a couple of times but it became annoying in the end.
Very cool ambiance, nice music and art. The game is realy. My only concern is about your post date update. I dont think this is allowed in Compo. Still, GG well done!
@jedineeson Thank you for the feedback! I read through the rules, and saw that bug fixes are allowed, so as these were gamebreaking bugs, I felt like I need to fix them. Haven't add any features or such.
Fun game! I lost almost all my spirits before I got to the end, but it was a clever concept and an interesting play. It would be fun to mess around with more puzzles in the game setting, instead of just wandering around and hoping a path shows up! But none the less, was a great concept! Keep working on it!
I really liked it. The lighting and pixel animation reminded me of the first Diablo in a good way. This is an interesting take on the theme, and I fully support your "No Instructions" stance. Great job!
I love your art style, I think it's fitting the mood really well too !
The only downside I could find is that the character is maybe a little bit too slow. A little bit more speed would have make the game more challenging I think :)
I like the minimal aesthetic. Glad you got checkpoints in there (I definitely needed them a couple times). I didn't realize initially that you needed to press space multiple times to free the flames so I had to backtrack a bit, but not too bad. I would suggest that you put some indication that you need to press space as well (and probably just make it so you need to press only once). Additionally, perhaps make the blocks fall when you're a bit less close to the edge. Really makes the cracked blocks nerve-wracking when you're trying to guess which side will have a platform before it falls. Regardless, I'd say it was an enjoyable experience.
This game is beautiful, atmospheric, and eerie in a way that adds to the experience without taking over. The music blends well with the emptiness and sense of exploration and every corner might be a new path or a dead end.
I wasn't quite sure what to do with the imprisoned flames, since I would die and they wouldn't be there anymore, but they were still fun to find and collect. I think if there was some ominous story text every so often, that could really add to the who this fire spirit is and their story through the underworld.
The game is simple and fun to play. It is not complicated and that's a thing I like about games, it doesn't make you lose time with explanations. The art style is cool and the mood is so good. One thing that would make the game better would be to have some type of randomness on the path. Because your path is always the same.
I can confirm that death can put you in a falling loop in which you can't actually keep playing, too bad because I was really enjoying the atmosphere until I could not play anymore.
I restarted a couple of times but it became annoying in the end.
Overall great effort here!