Really enjoyable. I have never used Stencyl before so I can't comment as to the limitations of its ability to implement movement, but I found it a little difficult to accurately figure out where I should from. Some jumps I seemed to be fine with jumping from the block I was standing on others I found I couldn't make unless I was standing basically in mid air with just the hit-boxes of the player and floor touching. All this being said you made a really great game. Not only does it match the theme, but its interesting to play and looks really nice. If it controlled a little better I would put this on par with some indie games I have bought and paid for.
A nice idea and a nice stack of levels to show it off in. With movement controls that were a bit less twitchy (i.e., give the player a bit of momentum and perhaps slow things down by about 15%), I could see myself playing and quite enjoying a full 50+ level single-screen platformer built around these ideas.
Really nice game! At some points it was annoying and frustrating, when I just stopped jump on the ceiling.. Though the minimalistic design is lovely! :smiley:
I think this is the most solid game I've played in this jam. Tight controls, fast respawn, good difficulty curve, efficient flat design, it's one of those games that just work.
To my surprise, the game was much more fun to play than I anticipated. I would suggest doing something with spike segments, they are overall frustrating, but besides that a solid entry. Try next time to make the level harder, not longer. The game "should" feel like a puzzle, but it feels more like a generic platformer. If you work on your level design it might come out as something very entertaining. Good luck with your next project.
Like others have mentioned: the controls are a little finicky, and the level design can be pretty unforgiving at times, but this plays like a pretty polished game with a super clean aesthetic. Kept me interested enough to play through all of it. Nicely done!
I think one improvement you could make is to have a tiled background so you can measure the height of your jumps. Sometimes it's difficult to tell where you're able to jump to, so you wind up just trying it out to see.
This game just give me a new idea of how to create some new platformer game: break down the basic elements and arrange them in the box sa the challenge or objective player need to realize. This is an excellent game I have seen in thie LD45. Really nice work!
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Sometimes hard :lifter:
But its good
Though the minimalistic design is lovely! :smiley:
I think one improvement you could make is to have a tiled background so you can measure the height of your jumps. Sometimes it's difficult to tell where you're able to jump to, so you wind up just trying it out to see.