You’ve just moved into your own place at the Witch Academy. Obviously, the first thing to do is get your very own cat. And, as every witch knows, the only way you can get a cat is to collect 9 cat souls together
Hey everyone! Thanks for letting me know! Sorry about the missing link. Everything should be working now, and I've added more text and pictures now that I had some time. Get yourself a cat! @vividglo@fabula-rasa@stamestratagem@skdf
@maimai It worked :) It was fun, I liked the cute aesthetic and the game was not too long. A bug I noticed is if you get the souls AND die (if you shoot right before dying and get te last soul) then the souls are added to your shelves but you have to do the level again, nothing that breaks the game or stops the progression but I thought I'd let you know ^^ Thanks for the game !
Cute design and a nice idea! Cat souls are super cute, like jellyfish :D The gamelplyy was a bit clunky for me, maybe would be better with a controller?
Omg i really enjoyed the art style and the colors of it! And my personal best: The animation of the cat souls *-* Really wanted to achieve all 9 to see the "real" cat. Also liked the small details (the real cat sitting on desk afterwards and the little cat souls behind the witch aah) Nice entry!
One neutral feedback: Would be nice to have more cat sound effects ingame (meowing purring etc)
I don't really know why, but right now you just received 6 ratings.. maybe its a bug but if not: you have to rate other games and comment it, that your game is listed higher in ludum dare. Would be a pity if your game doesn't past the 20 ratings because if think this could be enjoyed from so much more people.
I loved playing this game! The character and cats were really cute and everything together looked very nice :) The shooting mechanic was difficult to aim with and I had to repeat several times the last level. It was very satisfying once I had 3 cat souls though! Nice job :D
Funny game with a nice graphics and sounds and I like this cute idea to make a full cat from it's souls) On the last level it was not so easy to get souls, mostly because I couldn't really aim well with this controls. Also I noticed that I spent too much time on the main screen, reading starting lines - after each level and after each death, which happens very often on the last level, before you study the map. Anyways, it's beautiful game, well done!)
It would probably be better to have the witch aim in front of her, since having the shots go slightly to the side makes it hard to gauge your shots. It was fairly easy to herd the cats into a big conga line, some better AI wouldn't hurt. Overall though, a really nice entry.
Nice art style and witch character. Very good and helping educational (tutorial) tips and text bubbles. Aiming is not so easy like in those old school PS1 games. Good luck with your game! Very cool music, it adds atmosphere and gives more dive into game.
Good - collection motivation, multiple indication how much souls we collected, graphics, mood in general. Bad – it is hard to aim with only keyboard. Well done)
Nice game. I liked the artstyle a lot. Good work on these shaders. The ideia is very nice. My only complaint is that is hard to aim using only the keyboard. Using the mouse to aim would be more intuitive and easy. But overal is a good game. Good job!
So you're telling me. One touch from the cat and I'm dead. But I got to hit them multiple times, with a cooldown, and painful aiming controls. These kittens frustrate me to no end! But I guess that's the tradeoff for witches, dominate and own >:3
The audio and visuals of the game are awesome! Controls need a bit more work, maybe make the player move/turn faster since its quite hard to hit the cat souls and run away at the same time. Got stuck a couple of times in the last level. Quite challenging but very nice game!
Yay meowmies! Would echo most of the feedback that others already pointed out.
By the way! To get rid of the awkward text wrapping issue while your dialogue is being spelled out, instead of simply appending letters to the text UI element, start with the entire text string already written, but use rich text tags to make part of it invisible. Something like:
Comments26
Everything should be working now, and I've added more text and pictures now that I had some time.
Get yourself a cat!
@vividglo @fabula-rasa @stamestratagem @skdf
Thanks for the game !
And my personal best: The animation of the cat souls *-*
Really wanted to achieve all 9 to see the "real" cat. Also liked the small details (the real cat sitting on desk afterwards and the little cat souls behind the witch aah)
Nice entry!
One neutral feedback: Would be nice to have more cat sound effects ingame (meowing purring etc)
I don't really know why, but right now you just received 6 ratings.. maybe its a bug but if not: you have to rate other games and comment it, that your game is listed higher in ludum dare. Would be a pity if your game doesn't past the 20 ratings because if think this could be enjoyed from so much more people.
Have a nice day :)
I like the art, especially the first camera movement from book to 3d room, was surprising.
It would probably be better to have the witch aim in front of her, since having the shots go slightly to the side makes it hard to gauge your shots.
It was fairly easy to herd the cats into a big conga line, some better AI wouldn't hurt.
Overall though, a really nice entry.
Bad – it is hard to aim with only keyboard.
Well done)
By the way! To get rid of the awkward text wrapping issue while your dialogue is being spelled out, instead of simply appending letters to the text UI element, start with the entire text string already written, but use rich text tags to make part of it invisible. Something like:
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This message is not fully displayed yet.
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