Game make during Ludum Dare 45 in 72h. You play a goat who lose all its powers.
You have to find them on all the map but, to acquire them, you need to resolve mini games..! You have to find : Jump, Construction site helmet, Baskets, Cape If you find all of this, you gonna have a surprise..
What an awful lot of game for 72 hours! Amazed at the amount of assets created! I think I got a little stuck after the potato! Wasn't sure what to do with that so a little more guidance would have been appreciated from me. Overall though an absolutely lovely game! Even enjoyed the puzzles!
The game is really cute 🐐💕 with awesome graphics and music. However the puzzles are quite old fashioned and you could add some twist to them. All in all I enjoyed my time 😃
Chill music and cute assets. Really interesting approach to the theme as well. I also appreciate the amount of work you spent on the look and number of UI options in the Menu.
The real game comes when you unlock all the powers and start DESTROYING EVERYTHING ! Great work, great game ! I don't like playing a goat as a main character (goat simulator already got this concept) so another animal could have been nice. How about a rabbit annihilating a city ? Oh and talking about the main character... That look in his eyes... Someone took away his soul and now he doesn't blink anymore ! Save him !
really like all the assets and polish that went into this gameplay could use some work but it's still pretty fun, and I know this is super nit picky but it just made made me laught sligtly, you wanted text not text box there
Played this for a solid 10-15 minutes. Really enjoyed it but couldn't find the hidden one. Note: You may want to create a death box so if the user does get out of the map they die and reset. Is the hidden one related to the big burger? You also made me kill all the bats looking for the secret ability. I found some plain white sphere but didn't do anything.
Great game I feel the directions and encouragement of what the player should be doing has room for improvement.
I enjoyed it a lot, this is probably one of the best I have played so far. The graphics, audio, narrative - everything is so polished, this might be one of the most finished games this time on Ludum Dare. All I can say is just...
Really enjoyed the graphics :) Like others said, maybe it should have been more fast paced and maybe the puzzles had to be more innovative but in any case, very well polished game. Keep the good work
Really cool game with a lot of details for the short amount of time. The music is very catchy :D I couldn't use the "e" button while walking around and had to stand still to charge, not sure if that was intended. But otherwise great and fun game!
@greendinogames thanks for your feedback, the problem of the charge came from the animator but it's solved now, the version with correction / amelioration coming soon !
Wow. You only have to look at the face of this goat, as you are already in love with him. This genre as a simulator opens up great opportunities and an open world, for which you can even fall) and the elements of the puzzle game adds another part of the gameplay. Perfect game. More games like that.
Very cute and charming game, couldn't get as far as some other people, got kinda stuck on the potato part, but the art and music is just really well done. Some more variation on the mini-games would have really enhanced the experience but for a Gamejam there's a lot in this entry!
One can really tell that you had a lot of people working really hard with the models because the game has a lot of good looking stuff in it! The goat is incredibly cute, and every upgrade, upgraded the goats cuteness level by a ton. I enjoyed playing it :smile:
Large city and a music i can listen to all day (~^^) (^^~). i just don't really know what to do with the potatoes :thinking: . And it took me way too long to fing that sprint (but that's just me, I think (^^")
Really funny game. The music is very nice to listen to and fits 100% with the game. I also liked how we must complete a puzzle before we get a new mechanic. Overall, solid entry.
I really enjoyed it, incredible job. Didn't manage to find the hidden one though :(
My only comment would be on the goats controller, it felt a bit floaty and not very tight but that's the only thing really. I managed to get out of the world too, with some good old school wall climbing. Loved it, great job!
I really enjoyed how well the music fit the game. And it was quite fun running around. I never found the helmet though, and that made me a bit sad, otherwise I had the running boots and the cape so I think I got most of it. Perhaps, since the power ups were a bit discrete it would have been nice with a 6th goat sense that would help the player navigate to them should the player, like me, be a bit lost. It was a ton of graphics you managed to get done in a very short time! Very well made.
Mechanically, the game was fine, though it felt clunky or slow at times (it should be noted, however, that I played on a laptop with a high-end processor, but no dedicated GPU).
When it comes to the powerups, I'd have preferred if they had some shine around them or other eye-catching effect, to make them stand out among all these colourful background elements. Especially since they aren't really hidden in the first place, so I'd assume that they're meant to be spotted easily. Also, the grass-grazing minigame, while not completely unenjoyable, here felt redundant and out-of place - a distraction from a powerup focused game.
I was also a little disappointed that with the supposedly straight movement at the beginning I still could turn around. So when I collected the A/D side movement, it didn't really feel like going from virtually nothing to a remotely sensible movement. What I wasn't disappointed with was the demolition at the end - I assume it's that hidden ability the game mentioned? Also, the game provided some reasonable variety of powerups in general.
By the way, in search of secrets I got back near the beginning, and from there I managed to fall off from the map, seeing the disappearing layout from the below. Unsurprisingly, that concluded my playthrough.
I was quite impressed with the amount of assets in this game, graphics and audio alike. Looking at the extensive collaborators list it feels a little less impressive, but you still did a good job here. ^^
Overall, a pleasant game, though rough around the edges.
I like the cartoonish style of the trees and scenary.. Nice touch for the Goat's ability that at some point he could demolish almost everything (Thank goodness he does not wreck the trees :smile_cat: ).
Quite a satisfying feature of having destructibles. :comet:
Interesting tie-in a mini-game for securing the attained abilities..
Suggestions: - Implement some further design for the out-of-bounds areas of the map. - Implement a kill-zone/respawn volume once the goat is out of bounds. - Further work with the interactions of the implied enemies(bats)& potatoes? - More variation of mini-game (semi-procedural)?
Looking forward to seeing further destructive potential of this goat. :dizzy:
Comments53
Really appreciated my time playing this game
Overall a fun and relaxing game!
Am not good at being hero
Still looking for secret super powah
Oh and talking about the main character... That look in his eyes... Someone took away his soul and now he doesn't blink anymore ! Save him !
We take note, it motivates us more to continue the project !
Great game I feel the directions and encouragement of what the player should be doing has room for improvement.
Also a good mini game
I enjoyed it a lot, this is probably one of the best I have played so far. The graphics, audio, narrative - everything is so polished, this might be one of the most finished games this time on Ludum Dare. All I can say is just...
Keep up the good work!
I couldn't use the "e" button while walking around and had to stand still to charge, not sure if that was intended. But otherwise great and fun game!
Good Work
Overall, solid entry.
Great game! Cute graphics, nice music. Very fun & cute little adventure. Congrats! :D
My only comment would be on the goats controller, it felt a bit floaty and not very tight but that's the only thing really. I managed to get out of the world too, with some good old school wall climbing. Loved it, great job!
Mechanically, the game was fine, though it felt clunky or slow at times (it should be noted, however, that I played on a laptop with a high-end processor, but no dedicated GPU).
When it comes to the powerups, I'd have preferred if they had some shine around them or other eye-catching effect, to make them stand out among all these colourful background elements. Especially since they aren't really hidden in the first place, so I'd assume that they're meant to be spotted easily. Also, the grass-grazing minigame, while not completely unenjoyable, here felt redundant and out-of place - a distraction from a powerup focused game.
I was also a little disappointed that with the supposedly straight movement at the beginning I still could turn around. So when I collected the A/D side movement, it didn't really feel like going from virtually nothing to a remotely sensible movement. What I wasn't disappointed with was the demolition at the end - I assume it's that hidden ability the game mentioned? Also, the game provided some reasonable variety of powerups in general.
By the way, in search of secrets I got back near the beginning, and from there I managed to fall off from the map, seeing the disappearing layout from the below. Unsurprisingly, that concluded my playthrough.
I was quite impressed with the amount of assets in this game, graphics and audio alike. Looking at the extensive collaborators list it feels a little less impressive, but you still did a good job here. ^^
Overall, a pleasant game, though rough around the edges.
Nice touch for the Goat's ability that at some point he could demolish almost everything (Thank goodness he does not wreck the trees :smile_cat: ).
Quite a satisfying feature of having destructibles. :comet:
Interesting tie-in a mini-game for securing the attained abilities..
Suggestions:
- Implement some further design for the out-of-bounds areas of the map.
- Implement a kill-zone/respawn volume once the goat is out of bounds.
- Further work with the interactions of the implied enemies(bats)& potatoes?
- More variation of mini-game (semi-procedural)?
Looking forward to seeing further destructive potential of this goat. :dizzy: