Armed with Nothing but the Nothing Sword, you set off for adventure. Get things from your friend in the garbage and kill everything else! There's got to be a way out of here right? Its easy to die, but you always respawn at the last checkpoint you touched and you don't even lose any experience points! wow!
Controls:
WASD: Movement + Controls attack direction.
Space Bar: Jump
Left Mouse Button: Attack
G: Drink a Potion
E: Interact
All assets made by me and @biogenesis, except for some default Substance Painter Textures, Textures.com image source, Unreal engine defaults, and some public domain sound bytes.
If you used audio assets and image assets from other sources you should remove Graphics and Audio from being rated.
It has a neat level design, and seems to have different attacks based on how you move. A blocking mechanic would of been nice since it doesn't seem possible to avoid getting hit much. A side swipe was the best option to avoid the lunging enemies but that only worked sometimes.
Loved the creepy mood. I agree with the other commenter, having some way to block would've made the fighting seem much more fair, but it was still enjoyable and the lunging mechanic felt pretty satisfying.
That is certainly one way of interpreting the theme... Good graphics, I especially liked the trashcanbased potion dispenser. Combat feels way to hard for me though.
The graphics are a monstruosity and I love it (I laughed when the little ball monster screeched at me)! Interesting fighting mechanics based on movement though it made the game a bit hard for me. Good experience overall!
This is a holly scary game for me. I came to the underground and fight with where monster. Their sound keep surrounding my mind and the atomsphere make me quite nervous. I think the AI part should be polished more. Good job.
The gameplay felt really good and the graphics were there to match. I did just end up ignoring the monsters in the end to find the levers to progress though. Only complaint is the sound of the flying balls charging at you.
Ended up completely the game after almost giving up because I was lost, the gates seemed a bit misdirecting. Although, I loved the last lever that required an interesting method to using the controls. I only need about level 7 to get finish the game, but the graphics, audio, art, and atmosphere were incredible!
A very good game, and quite challenging and fun too, the game was low FPS, I don't know if it's because of my computer or the game is not very well optimized, but congratulations for a really cool game.
A very good game, and quite challenging and fun too, the game was low FPS, I don't know if it's because of my computer or the game is not very well optimized, but congratulations for a really cool game.
Those are some intense jumping noises. Art style is quite interesting too.
I know melee combat is very hard to not make janky, but on top of that there are so many enemies. I just want to explore but it's so easy for them to get a cheap hit in.
Some kind of feedback for the levers would be nice too.
Great entry! Love the design and feel the game has! The way you implemented the theme was clever too. Its pretty hard to make a 3D game in 3 days, let alone with a lot of content, so good job on that
I like this! Almost Oblivion) Nice graphics, mechanics and control. I'm realy enjoy this game! But sound of spherical enemies attack... terrible) Anyway, very great job!
How excited I was when I found out you can go down the pit to a blood dripping hell of a dungeon! My other favorite part was using different types of attack with the sword. I am not sure why the sword throws you forward when thrusting it, but it added another aspect, like jumping over wide crevices. Oh, and those potion dispensers are going to haunt me in my dreams :D Unfortunately, I got stuck in one of the walls of the pit. I didn't like the mechanics of not losing anything when you die. There should have been some kind of punishment to make me want to survive.
Comments25
It has a neat level design, and seems to have different attacks based on how you move. A blocking mechanic would of been nice since it doesn't seem possible to avoid getting hit much. A side swipe was the best option to avoid the lunging enemies but that only worked sometimes.
Good graphics, I especially liked the trashcanbased potion dispenser.
Combat feels way to hard for me though.
I came to the underground and fight with where monster. Their sound keep surrounding my mind and the atomsphere make me quite nervous. I think the AI part should be polished more.
Good job.
Overall I loved it! Good luck with the ratings!
sorry not going to bother trying to get farther
Art style is quite interesting too.
I know melee combat is very hard to not make janky, but on top of that there are so many enemies.
I just want to explore but it's so easy for them to get a cheap hit in.
Some kind of feedback for the levers would be nice too.
Good job !
I didn't like the mechanics of not losing anything when you die. There should have been some kind of punishment to make me want to survive.