Welcome to *Text-bliterator.* In this game you will obliterate words with an *"ULTRA HIGH POWER LASER BLASTER :flashlight: "*
Gameplay
In Text-bliterator, you need to activate the *ULTRA HIGH POWER LASER BLASTER* to Obliterate the words. In-order to do that, you need to reconnect The Laser Blaster to the Power Socket at the end of the Hallway.
* You can Unlock Upgrades make the game more easier! * every time you fall from the Hallway, You loose health, loose too much and the level will restart.
* Walk - WASD / ArrowKeys * Run - Left Shift * Jump - SpaceBar *(need to unlock jump first)* * Interact - E * Pause - Esc / P
Important :warning:
* :warning: if the game is running like :poop:, turn off "High Quality Bloom" in the settings. * :warning: *No* Controller support.
* :warning: Bug Fixes and Changes * Fixed some UI bugs. * Fixed Final cinematic not playing. * Fixed Level note restarting after player dies. * Removed an unintended Switch. * Added resolution and display settings to make things easier for multi-display users.
These submission is very strong and well polished, great UI, visuals and controls. Nonetheless, there are a small problemm with UX, it's hard to understand that I need to unlock jumps through upgrade menu at the very beginning. Well done!
The production was crazy on this one. I had to turn down some settings, but it still looked great. The UI itself was gorgeous. The platforming was a little bit inconsistent with some broken / odd behaviour, but I thought the concept was interesting. I would have liked to have seen some more diverse mechanics other than basic platforming and double jumps, or deeper narrative content. It looks like that's what you were going for with the cut-scene, so I think with some more time you would have got there. Would you consider working on it after the jam?
@artyom-volkov Thanks for the feedback, there was supposed to be a tutorial at the start to introduce you to the upgrades, but had to cut that down because of time constraints :sweat_smile:. Glad you liked the game :smile:
Thanks for the feedback @adamcyounis . Happy to hear you like it :smile:. The gameplay is lacking because I focused more on the UI, and kinda spend 2 days on it :sweat_smile:. I don't have any plans to continue development right now, have so many other projects to take care of :tired_face: :sweat_smile:
First of all, get those UI images outta the LD page! The game is so much cooler than that! The game was the best kind of weird (except for that glaringly misplaced switch outlet at the start i mean what were you even thinking :P ) The text platform could've used some iteration, but I'm glad you left the secret wall-wire passage ;) Thanks for sharing!
A fun and super simple little game. For me is the best part of this game the visual style. I would liked a bit more gameplay, but overall is this a good jam game. Well done.
Comments11
The gameplay is lacking because I focused more on the UI, and kinda spend 2 days on it :sweat_smile:.
I don't have any plans to continue development right now, have so many other projects to take care of :tired_face: :sweat_smile:
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494940957?t=1h49m59s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin