
The Monumental Race
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Welcome to The Monumental Race!
This game can be played with 1 to 4 players. For the full experience, at least 2 players is recommended.
Players each take turns purchasing resources and districts from the shop. Districts are placed on hexagonal tiles, and provide discounts to neighbouring tiles for all later purchases.
Build a foundation, chain districts together, and be the first to build a monument and make history!
Hi, it's been a while since I've last been here. First time using this fancy new interface, in fact. Hope I'm doing this right.
For this weekend, I was debating making either a roguelike or a platformer. The theme made roguelikes a bit too obvious, so I ultimately opted for an engine building game : a board game where players start from nothing and, through iterative building, grow their resources until they can claim victory.
I've bitten a bit more than I could chew with this project. The game unfortunately does not feature audio or AI opponents. Solo play is fully supported, however you will miss out on some of the resource management aspect. The balancing may be a bit off, and the interface (and manual) is like a newborn pup, wobbly and awkward. I'm happy with the core mechanics, however.
I'll see to releasing a more "functional" game manual in the coming days.
Enjoy!
UPDATES
09/07 - Added OS-X and Linux builds. Extended game manual should be added tomorrow.
09/08 - Updated in-game manual (More detailed, better illustrated). No change to the game itself.
This game can be played with 1 to 4 players. For the full experience, at least 2 players is recommended.
Players each take turns purchasing resources and districts from the shop. Districts are placed on hexagonal tiles, and provide discounts to neighbouring tiles for all later purchases.
Build a foundation, chain districts together, and be the first to build a monument and make history!
Hi, it's been a while since I've last been here. First time using this fancy new interface, in fact. Hope I'm doing this right.
For this weekend, I was debating making either a roguelike or a platformer. The theme made roguelikes a bit too obvious, so I ultimately opted for an engine building game : a board game where players start from nothing and, through iterative building, grow their resources until they can claim victory.
I've bitten a bit more than I could chew with this project. The game unfortunately does not feature audio or AI opponents. Solo play is fully supported, however you will miss out on some of the resource management aspect. The balancing may be a bit off, and the interface (and manual) is like a newborn pup, wobbly and awkward. I'm happy with the core mechanics, however.
I'll see to releasing a more "functional" game manual in the coming days.
Enjoy!
UPDATES
09/07 - Added OS-X and Linux builds. Extended game manual should be added tomorrow.
09/08 - Updated in-game manual (More detailed, better illustrated). No change to the game itself.