The writing is hilarious and just in general the premise is funny... walking around this island what an odd cast of characters a pile of bones, robot brothers, old man sitting on a chair that says "old"... it's great, it reminds be of a top down version of noobow... my only advice is um one of the things the old man says is too offensive even if it's in the character of an angry old man... anyway I liked the game overall good luck with the love rpg engine
Thank you @ohsqueezy . Indeed some dialog parts quickly/poorly written were just left there as we had not enough time to read them again and "finish" every other part of the game. They are removed for the next versions. Thank you for your feedback, i'll definitely check this noobow game. :)
It's a really good start! I'm glad to see the effort you put into it, and it runs pretty smoothly. A big trade quest is one of the things I'd considered for my own submission.
@coda-highland thank you. :) I'm thinking about adding a small 3-slots inventory, and force the player to drop some items in order to optimize the trade quest. It sounds boring said like this, but I know I can make it fun. :)
@chuchuw If the trade quest is the only thing in the game, I think the single inventory slot is a better design. You can always leave stuff on the ground; figuring out how to optimize that pathing would be the key to optimizing the run.
@coda-highland I was thinking of a bag dragged behind the player, containing max. 2 or 3 objects, clearly visible inside the bag, with no GUI/HUD, and much more PNJ and level interactions.
But I agree that surprisingly the single slot is enjoyable. :D
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Well done!
Good pixe art.
But I agree that surprisingly the single slot is enjoyable. :D