The idea of stealing all resources is quite nice, and fits the theme. The difficulty doesn't ramp up fast enough though (after 4 or 5 waves, I was able to build enough camps and archers to simply keep all enemies away), although on the 1st wave they almost destroyed my fortress.
It would be good to add indicators of health on each turret, and also indicator of whether I can build and whether I can place selected defense on given point. Once your defenses get a bit more dense, it tends to be harder to find a good spot.
its very difficult to pass the first wave ... it took me a while to notice the stones. I love tower defense games, some music and sound effects on this would be interesting and also animations when the enemies were attacking
@tory@dodelov@yokuday@zgragselus@velvetlobster Thanks for playing guys! We've play tested quite a lot after publishing! It's pretty difficult to get to high rounds haha! Thanks for your feedback!
The idea of stealing all resources is quite nice, and fits the theme. The difficulty doesn't ramp up fast enough though (after 4 or 5 waves, I was able to build enough camps and archers to simply keep all enemies away), although on the 1st wave they almost destroyed my fortress.
It would be good to add indicators of health on each turret, and also indicator of whether I can build and whether I can place selected defense on given point. Once your defenses get a bit more dense, it tends to be harder to find a good spot.
Overall I like the entry!