
Top Dog
This game is from ldjam.com, which is currently unavailable.
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Welcome!
This is our first Ludum Dare submission, Made by Adrian Lopez-Rivera, Manny Lopez-Rivera, Brandon Priester, and myself.
Details:
A goofy platformer where you play as a sentient hot dog who was genetically engineered by a rather incompetent food scientist to become the best hot dog you can be via collecting ingredients, giving you power-ups like interesting movement options. Due to obvious time constraints, we had to scrap the dialogue features and some of the narrative setpieces that communicate this. The process was definitely grueling, but a wonderful experience, nonetheless.
Here is a list of all the controls used, but we'll leave it to you to find it out what they do.
Take note that you must unlock movement options via powerups sprinkled around the level.
Controls:
WASD, Space
*It's pretty bare, but we hope you enjoy what's there as much as we enjoyed making it! We'll definitely be making some updates as time goes on, so stay tuned!
Here are some concepts and assets, used and unused, accredited to our art director, Adrian Lopez-Rivera (@riverathebean):
This is our first Ludum Dare submission, Made by Adrian Lopez-Rivera, Manny Lopez-Rivera, Brandon Priester, and myself.
Details:
A goofy platformer where you play as a sentient hot dog who was genetically engineered by a rather incompetent food scientist to become the best hot dog you can be via collecting ingredients, giving you power-ups like interesting movement options. Due to obvious time constraints, we had to scrap the dialogue features and some of the narrative setpieces that communicate this. The process was definitely grueling, but a wonderful experience, nonetheless.
Here is a list of all the controls used, but we'll leave it to you to find it out what they do.
Take note that you must unlock movement options via powerups sprinkled around the level.
Controls:
WASD, Space
*It's pretty bare, but we hope you enjoy what's there as much as we enjoyed making it! We'll definitely be making some updates as time goes on, so stay tuned!
Here are some concepts and assets, used and unused, accredited to our art director, Adrian Lopez-Rivera (@riverathebean):