I think this is an excellent puzzle game mechanic, which was well thought out and more than adequately exploited, especially considering it's a jam entry! I've seen full releases with much less interesting puzzles. The art is also really cute and fits together quite well. My one quibble was that the guns we non-deterministic in their firing patterns(or so it seemed) which led me to more than one frustrating death. Excellent entry! :smile:
Some puzzles seems to be very unforgiving, like a level when you need to bring all 4 blocks you have to the end or you lost. It would be much better for me if I had an option to fail at least once, so had 5 blocks insted of 4? Graphics was really nice and fit the game, I also like mechanics, good game)
This game is so cute! It has a really high level of polish, the puzzles are well designed, the mechanics introduced in an intuitive way, and super satisfying to complete! Managed to get all the way to the end, and I can see already how much potential these game mechanics could have for a full game.
A really neat puzzle game. I'm amazed at the amount of good level design you were able to pull off within the time constraint. Unfortunately some of that great potential's wasted because of the wonky collision system. It's sometimes really easy to just force-push something through the level intead of actually thinking it through. I think a grid collision system would've worked better. Regardless, it's still a really cool puzzle game.
By the third level, past the mechanics introduction, the core mechanic and the level design start to shine. The solution to some of the levels required some creative thought as to how to better combine the stick/unstick action, and it felt great when you managed to beat them.
The sound effects and some polish details like the trails really add to the experience, too.
Amazing game, congrats! :D
I'm currently trying to figure out the level with the cannon corridor and the line of mines below it :sweat_smile:
This is probably the best game I have played of this jam so far! It is a great game idea and the level design is genious. Graphics are simple yet pleasing to the eye. Good job!
I loved the in-game tutorial (buttons inside the level) and the very cool and unusual sticky effect! Great game and great levels, gets hard pretty fast but very interesting. Some simple background music would have make this even better, although the sound effects are pretty good.
> @ nick-lives wrote: Really charming and a genuinely fun puzzle game! Clever but simple mechanics are fun to figure out, and the art fits it like a glove
This game is a magnificent puzzle with fascinating core mechanics. Additionally, I like how movement and stick mechanics, they are felt good and responsive with all these small details in sounds, animations and physics. Well done.
Love the puzzle mechanics, very addicting. Sound FX were great too. Would have love to have heard some music, if you need any for future projects let me know!
I like this one a lot. :) The mechanics are elegant and the presentation is simple and cute.
If this game got just a little more polish, I can see it being a really cool retail release.
Some of my nitpicks:
1. I saw this game as a bit more of a puzzler than an action game. As such, I was often frustrated when I knew the answer to the puzzle, but struggled to execute the solution. I think some of the situations require a bit *too* much precision from the player, which often led to a lot of unfavorable moments.
2. In my opinion the death sound effect was a *little* too harsh, especially how all of the other sounds are fairly soft and restrained.
3. I wasn't really sure how far my little goopy bits would fire when I unstuck them, it seemed to vary quite a bit, which made some sections feel a bit like trial and error.
Other than those super small things though, I really really like what you have here! The presentation and complexity are impressive, especially given the short time constraints!
Really love the sticking mechanic in this, very original! I'm assuming the theme fits with starting with no friends, and by the end of the game they're all united.
Wow ... really great entry :thumbsup_tone1: thanx @coleslaughter for the reference on main page.
What a fun puzzle game - usually not a huge fan of those, but this was well done ... a bit more sound would have been nice but again very good entry :thumbsup_tone1:
this has a very clever and new mechanics of dragging things ... although I think that maybe improved (sometimes you have to just drag, then drop, then drag, then drop several times in an effort to move things) it is indeed a clever mechanics ... moreover I also liked a lot the art in this, nice work
Very solid puzzly game! Action game? Bit of both? Love this type of thing, anyhow. At least to me the connection to the theme feels a *bit* loose, but hey, it resulted in a very good game! Difficult to really say much more. It played well, it looks nice, I didn't have any issues, and I enjoyed it a bunch!
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Graphics was really nice and fit the game, I also like mechanics, good game)
Regardless, it's still a really cool puzzle game.
nice job :)
The sound effects and some polish details like the trails really add to the experience, too.
Amazing game, congrats! :D
I'm currently trying to figure out the level with the cannon corridor and the line of mines below it :sweat_smile:
Great sound fx too. :smiley:
nick said it all. Awesome work!
If this game got just a little more polish, I can see it being a really cool retail release.
Some of my nitpicks:
1. I saw this game as a bit more of a puzzler than an action game. As such, I was often frustrated when I knew the answer to the puzzle, but struggled to execute the solution. I think some of the situations require a bit *too* much precision from the player, which often led to a lot of unfavorable moments.
2. In my opinion the death sound effect was a *little* too harsh, especially how all of the other sounds are fairly soft and restrained.
3. I wasn't really sure how far my little goopy bits would fire when I unstuck them, it seemed to vary quite a bit, which made some sections feel a bit like trial and error.
Other than those super small things though, I really really like what you have here! The presentation and complexity are impressive, especially given the short time constraints!
Impressive you made that alone good job !
What a fun puzzle game - usually not a huge fan of those, but this was well done ... a bit more sound would have been nice but again very good entry :thumbsup_tone1:
:purple_heart: :dart: :frog:
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494941349?t=8h34m7s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin