--- WAY BACK IN THE TWENTIETH CENTURY, as we reached for the starts, we came across an offensive entiry, known as the PESTE NERA. This entity attacked our planet years ago, outnumbering any defenses we had.
But now it's our time to fight back.
We are VELOCE, the elite galactic defense force. Equipped with the most agile fighters in the world, the enemy won't know what hit them!
We're glad you're working for us now!
PILOT BASICS
- STEER YOUR CRAFT. The fighter responds directly to your mouse. - UPGRADE YOUR FIGHTER with better weapons by collecting powerups. - GET IN CLOSE. The gun turrets shoot automatically, but have a limited range. - ENDURE for as long as you can, pilot!
We're counting on you! ----------------------------------------------------------------
Very smooth and polished game, it was great! The music stopped playing after a bit, but other than that it felt good and even dying kind of felt satisfying.
Really tough but pretty fun. The sensitivity was a little too low and which caused some issues. Namely my cursor would exit the screen before my character could get to the edge and it would cease all input. Otherwise quite fun and pretty nice looking.
It seems there is a minor bug where if you get a score of zero it displays your previous score on the game over screen. Other than some mouse issues, the game is a lot of fun, the difficulty ramps up at a good pace and keeping track of the various shot patterns is fun. All in all pretty good!
One of the few games I'm going to keep playing even after the jam.
On paper, the constantly changing fire style isn't something that I'd recommend. In practice, I'm surprised how well it created an evolving but still fair challenge.
Sounds are good, except the music cut out after a couple rounds. Graphics are the perfect amount of complexity.
EDIT: just wanted to say you should update your build. The app is named "Default Mac desktop Universal" and has the default icon.
the music is upbeat and really adds to the action atmosphere of the game.
it's really to get into the zone and dodge all the enemy projectiles, especially since the color coding and sprite differences make it really easy to tell which particles are good and which are bad.
i really cool game i want to play on my phone when im bored
This game has the addictiveness of a incremental clickers combined with the fun of top-down shooters. Would've played a lot more if it had keyboard controls, but that's a purely personal preference. Also, well done on the polish!
I have to admit I didn't get the game at first, but the sound and art kept me engaged long enough to finally get it. Very well adherance to the theme, I must say!
Perfect example of easy to learn difficult to master game design. I loved the mood/aesthetic. The homing enemies are really difficult, never made it past score 3.
This is really great work ! awesome graphics and sound design, the gameplay mechanic is really simple but the way the difficulty curve is made with all the shoot pattern that you don't control makes it really interesting and difficult ! love it !
Really neat game, made it to score 11. I like how the weapon not only get better but just different sometimes. The sound and the music are the perfect juice besides the already great simplistic look.
Super fun game! Very simple yet surprisingly challenging. The music started off fun, but got a bit annoying after a few playthroughs. I enjoyed the constantly updating enemies and projectile types. Good stuff!
Very smooth and intuitive. It's a very simple but very fun game! I really like it!! If you made a phone app for it I would probably spend hours playing it.
Amazing game, simple but super addictive ! Made it to the 12th level ! I also love how you managed to blend the game with your itch.io background ! Music, UI and graphics are really polished ! How do managed to make this sort of grow / shrink effect on the borders of the game ? I am curious to know ! :smile:
The concept is simple but efficient for the player's experience. It's clever to change the shot system at every level, that forces the player to adapt his position in the space to kill the enemies. That creates diversity in the gameplay. Maybe add some more vFX to the enemies or colors more different
awesome game, really fun to play, i really like the effect around the edges of the screen where the enemies pierce through, it gets pretty intense as soon as you get the 4-way. seems very polished too, well done!
@torfi Oh I see ! Thanks for answering ! I'm following you on itch.io, your games are all stunning (graphically at least, I didn't played the others yet).
Woah nice game, simple yet oddly addictive mechanic, I found myself dodging things without thinking, the music helps a lot. It's a really interesting thing that by having your "dot" only shoot in specific directions you find yourself needing to move around completely differently! I only wish there'd be more lives or some way to start at a certain level, because restarting from level 1 gets boring when you get used to the higher levels. Congratulations!
I loved everything about this game except maybe the inconsistent sensitivity of the mouse which killed me a lot. Regardless so far one of the most polished and fun games I've played this jam.
Honestly im in love with how challenging this game is, I enjoy the aesthetics of the game. I hope you keep this up to make games like this to the same quality and standard cause it is so fun.
Art style is really inspiring, I don't think I ever saw this type of pattern being used in a such good way. The music is exciting as hell, couldn't stop playing - except that I'm not as good as your game requires... but it's fine, I'm kinda tired right now so that's probably making my reflexes less accurate!
Using the notebook touchpad was really satisfying, would love to play this on mobile.
One of my favourites! Perfect visuals, gameplay and sounds. It's hard but very addictive. Really very well made and one of the best I've played so far. Great job!
visual style is really nice, music works really well, I just wish that there was some kind of lives or checkpoint system since progression can feel a bit tedious to get back to where you were before. Overall really neat!
Fun game! My best is 12 At some point upgrades repeats and I lost my interest =( Game needs more various weapons. I love the point of the game where I got mines - this is a WOW moment. This is very cool point give to player different weapon each time, maybe random weapon? Love the visuals too - cool CRT effect and how player 'glue' with walls whet it bounds it. But music is too repetative for me. Anyway this is a good solid game!
Very nice post process shader, helps with the mood and lisibility, well done! One thing I would've liked, is a warning where ennemies will pop-out. I never died because of this but it made me paranoid ^^.
I find the randomed attack pattern a bit too punishing... maybe when changing phase, give the player a bit hit about "what is about to come" will be better. Cubito Mayhem will be a great example.
If in the future shot will be created with beats (and music changes with levels for example) it would be very very nice rhythm game. Enemies must get this rhythm too, looks like they are deaf or just dont like this music :)
Nice! I really like the style, feels very retro. The gameplay is really simple yet engaging. My only complaint is that you only have one hit before restarting - it would be nice to have one "shield" that would absorb one hit and recharge, to be a little more forgiving on a single mistake every so often. That said though, great job!
Very strong aesthetic with the graphics, effects and music.
I found it frustrating at first when "upgrading" your weapon would make it worse but it was much more interesting when I thought about it from the perspective of each upgrade being a different level that you have to try to beat.
I will admit I eventually stopped because I found it quite frustrating but I did get 12 which I'm quite happy with . I also really like the level based scoring instead of kills or green things collected.
Comments59
On paper, the constantly changing fire style isn't something that I'd recommend. In practice, I'm surprised how well it created an evolving but still fair challenge.
Sounds are good, except the music cut out after a couple rounds. Graphics are the perfect amount of complexity.
EDIT: just wanted to say you should update your build. The app is named "Default Mac desktop Universal" and has the default icon.
the music is upbeat and really adds to the action atmosphere of the game.
it's really to get into the zone and dodge all the enemy projectiles, especially since the color coding and sprite differences make it really easy to tell which particles are good and which are bad.
i really cool game i want to play on my phone when im bored
even the feedback is very neat ... it seems a lot like an addicting mobile game
Would've played a lot more if it had keyboard controls, but that's a purely personal preference.
Also, well done on the polish!
Also music is super addictive and makes good mode.
Well done!
I forced myself to stop playing, otherwise I would become addict to it.
The music is exciting as hell, couldn't stop playing - except that I'm not as good as your game requires... but it's fine, I'm kinda tired right now so that's probably making my reflexes less accurate!
Using the notebook touchpad was really satisfying, would love to play this on mobile.
My best is 12
At some point upgrades repeats and I lost my interest =( Game needs more various weapons.
I love the point of the game where I got mines - this is a WOW moment. This is very cool point give to player different weapon each time, maybe random weapon?
Love the visuals too - cool CRT effect and how player 'glue' with walls whet it bounds it.
But music is too repetative for me.
Anyway this is a good solid game!
One thing I would've liked, is a warning where ennemies will pop-out. I never died because of this but it made me paranoid ^^.
If in the future shot will be created with beats (and music changes with levels for example) it would be very very nice rhythm game. Enemies must get this rhythm too, looks like they are deaf or just dont like this music :)
Very interesting use of the shaders!
I found it frustrating at first when "upgrading" your weapon would make it worse but it was much more interesting when I thought about it from the perspective of each upgrade being a different level that you have to try to beat.
I will admit I eventually stopped because I found it quite frustrating but I did get 12 which I'm quite happy with . I also really like the level based scoring instead of kills or green things collected.