In a world full of chaos and terrors, a group of people has reached an ancient tomb, searching for guidance and hope. In this 2D puzzle game, player needs to go through five levels and escort the Holy Grail in order to summon the Great One.
A Chinese team from the master's program of Entertainment Arts & Engineering (EAE), University of Utah, USA.
Controls
Bring the Holy Grail to the altar within your 7 action points and life limit.
Menu: Click to Start
Move: ↑/↓/←/→
Camera: Press Q to move camera and observe all levels
Credit
Producer: Trevor Alex, Nianqiu Cao, Jingyi Li, Mingxi Zou
Sorry, but the game seems very broken or else I am completely lost on what to do. In the first room, I get the key and step on the triangle in lower left corner. It lights up and I am teleported to a room that is all water. There is nothing for me to do there. After I use all my steps there, I am taken back to the other room, but I cannot see my character. If that is expected, then I think some explanation is needed.
Pretty cool puzzles! I kinda figured out the mechanics by how they looks. Really like the level designs and how the difficulty gradually increases after each level. Overall it looks quite complete.
For the camera issue, I accidentally pressed "Q" and it switched to another room. Pressing it a bunch more times returned me to my character. It may be helpful to add this in the description.
It is good idea for the limited steps and the sacrifices of the cultist. The end scene is creepy.
And the level design is good, by the way, if the devs can change the number of the cultist on each level combine with the mechanics, the player might think more before they move and try to becareful.
I'd like to learn more about the idea of level design, and the way you build the level with 2D and 3D combination.
Another thing to be mention, press "R" can restart the whole game, I think it should be restart the current level.
Interesting puzzle mechanism that leads to engaging gameplay. The sprites and final artwork are quite nice, though I think the ending scene was scaled improperly, as most of the character was outside the window.
Fun game! I didn't end up finishing it - I think it could be more fun if losing all your cultists just reset you to the start of the level, instead of the start of the game :)
Puzzle mechanics were fun but weren't very clear and it took me a little while to figure out why I was dying all the time. The audio was well done and the concept was interesting :)
I like the idea, it plays out quite well. It was a bit frustrating on one level where depending on when you spawned you could only exit through the spikes in one direction, since I felt it kinda reduced the options for solving the puzzle, but as a proof of concept it worked really well.
Cool mechanic. A loved the mood of the whole game and the way that it makes you think. I would of personally referred a system where you have a small amount of lives each level and when you fail you just need to restart the level rather than the whole thing. Good job on the interesting game.
Finish all the levels!!! I really love the mechanics and level-design!! The graphic is a little confusing, and it'll be much better if payer can redo or restart current level.
The music set a really strong mood, I love it, the art too, this is very lovecraftian.
there is a weird space between the wall sprites, and sometimes the player sprites gets under a wall, when it should be above it.
I like the concept with the mind breaking and the limited steps, took me some times to realize the spikes are NOT time based, but just flip each time you take a step. I also likes the overhead halo as an "hp bar", good idea.
Overall it's a fun game, too bad there are some visual glitches, but that's a small issue. And OMG the image of the great one at the end was spectacular, very good work you guys!
The puzzle idea is a good one! It wasn't clear at first where the character's hit box would line up with the stage's dangers, but once I figured that out the puzzles were a fun challenge. The music was very suitably spooky! For the opening text: the lack of a text background and the jumpy word wrap make it a bit harder to read, I recommend tweaking that if you rely on text for your next project.
Nice game, I like the puzzles and the music. I think this game could have benefited from the use of a tile-sprite system, as some of the elements didn't really line up properly. Mechanics wise, I loved it! It only took a couple of deaths to figure out the mechanics and adapt play style accordingly. Great game!
This game has some cool puzzles. Sometimes I felt stucked due the timing of those thorns, they made me start the whole game again many times (sometimes just to pass trough them, I was wasting 2 or 3 movements to compensate a past error). I liked this lovecraftian game!
Good intro story, but the text would be better served contained on a clear background for ease of read (with clear separation of "press space to continue"). I like the mood of the game, the music is great. The puzzles are clever and the whole theme of dying and using your corpses is good and very occult feeling. Technically I would like to see faster player movement and a better grid system
Whoa! Didn't expect this much love from the community, and I have to apologize as I have just figured out I could respond to comments in this way. I'm one of the designers for Level-3 and Level-5, and it's the first time ever for me joining a GameJam and doing level design on an actual game. So I'm really stoked about the feedbacks y'all have provided.
There are definitely a lot of room for improvement, and we are planning on fixing many of the issues in the next few days, including the tile placement in levels, re-spawn to current level, narrative box, etc. Again, thank you so much for playing and commenting on our games! And plz come back and play again once we have fixed many of the issues you guys brought up.
Anyway, Y'all are amazing! Thank you so much for playing our game!
PS: Dun Huang is one who designed Level-4, and she really wants to know how do you guys think about her level. Plz leave a comment if you got rly strong feelings about Level-4 (I know I do, cuz that level is brutal >_
The tiles are misleading while I count how many steps I need to take. But overall, the game is good, and the puzzles are really interesting and doable. The ending image confused me a little. I would prefer a success message.
Like the puzzle design in this one! The concept is pretty unique, and there are just enough curveballs in each level to make them unique and interesting. I do kind of wish the tiled movement was conveyed a little better though. On multiple occasions I felt like I was going to move to the space below some spikes, but I walked right on top of them. :(
Overall though, a very solid entry! I'll actually be applying to the MEAE program at Utah this year, so it's cool to see this kind of quality stuff! :thumbsup:
Also, the audio is quite loud.