- Arrows or WASD to run around. - Bump into pedestrians and they'll drop loot you can pick up -- and call for the police! - Shift key to go incognito and slip the cops. - When you've collected enough money, take it home to Mama.
Game development in Unity. Art assets created in Maya and Photoshop. SFX recorded in Audacity. Music dynamically generated using Wolfram Tones.
Wish I'd had just a bit more time, as always :) Recorded a bunch of SFX I never got to implement.
This was great. It was sadly not difficult since shift just no matter what got you away which is kind of annoying but still fun. Sad that it was so short but it was fun and polished so good job!
This was the funniest game I've seen so far. I loved how you could pretend to be innocent by whistling, and both the graphics and the audio matched the mood perfectly. Really good job!
I'm on of those gamers that actually had difficulties because I like to take things slow. Other than that, lovely playthrough. Nice concept, great graphics, cool audio. Great!
Thanks for all the feedback so far! Wonderful to hear from people playing and critiquing the game.
@c0d3d@dragonsbeardgames@trusty thanks for the feedback. Definitely needs some high-level thinking about how the Shift mechanic functions. The idea was that there's a time tradeoff, e.g. if you keep using it, you won't complete the level on time. I think there are some oddities to the police behavior making it abuseable though.. and the timer tuning is super rough, probably too easy to exert the pressure I wanted.
@cooperjknapp glad you enjoyed it, GOSH I would have loved to add more levels. They were really easy to add, I was just utterly strapped for time at that point. Unlike previous games I've made, I think this one could actually scale out decently. Turns out 48-hours is kinda heart-breaking, I didn't want to stop. Debated going adding a day and going JAM, but didn't seem worth it.
@c0d3d maybe I should have made you lose $$$ when you hit shift, heh. You CAN almost entirely play the game without shift, which is a pretty different experience.
It took me a couple tries, but I was able to get mama (and the ferret?) everything she needed, haha. Slightly repetitive, and I agree with everyone who pointed out shift is OP, but I had fun!
I enjoyed it. its not a particularly difficult game but a what was there was smooth and worked nicely. the game was clear about what was going on and i particularly enjoyed the whistling while shifting. Well done!
Cool! Nice, charming game with a bit of challenge. I liked that it wasn't too difficult and was able to be completed in a couple of minutes- perfect for a LD Jam! Good job! Loved the dialogue :)
It's cute and funny. Too easy maybe. I see the comment about playing without shift. Does seem like you barely need it once you understand what's going on.
Hidden gem of this jam! Mechanics felt very well polished. However, I would like to see a bigger change of scenery in the levels to make it feel like I am making progress.
Comments18
@c0d3d @dragonsbeardgames @trusty thanks for the feedback. Definitely needs some high-level thinking about how the Shift mechanic functions. The idea was that there's a time tradeoff, e.g. if you keep using it, you won't complete the level on time. I think there are some oddities to the police behavior making it abuseable though.. and the timer tuning is super rough, probably too easy to exert the pressure I wanted.
@cooperjknapp glad you enjoyed it, GOSH I would have loved to add more levels. They were really easy to add, I was just utterly strapped for time at that point. Unlike previous games I've made, I think this one could actually scale out decently. Turns out 48-hours is kinda heart-breaking, I didn't want to stop. Debated going adding a day and going JAM, but didn't seem worth it.
*whistles in the background*