
Wirm
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Wirm is a platformer where you control a worm with groucho glasses. Wirm, the worm, starts with nothing and will have to acquire precious items to gain new abilities.
===========================================================
Made in 48-hours from the Ludum Dare Compo by Jordi Tudela Alcacer using:
- Unity 2019.2.8f1 Personal
- Photoshop
- Audition
- Bosca Ceoil
===========================================================
- The levels are meant to be played sequentially. As you advance you will unlock new abilities.
General
- [A] / [D]: Move Left / Right
- [C]: Submit (for the dialog boxes)
Unlockables:
- [W]: Go through doors to get to the next level (Level 1)
- [Space]: Jump (Level 2)
- [Hold & Release Mouse1]: Dash towards [Mouse Pointer]
*Jump/dash recharges when you land. You can use a jump while falling*
Quality of Life:
- [N]: Next Level
- [Esc]: Main Menu
============================================================
============================================================
- The first level is meant to be all black until you get the item (use the particles as an indicator)
- The dash is a last minute addition and it is nos as polished as it shoud be (but the chaotic behaviour is fun, maybe?)
- Also, there is no icon for the item (red wig) and a white square & circle are used as placeholders
============================================================
[2019.10.09] *Level_02* was not included in the build and the player could not advance. Level_02 included in the build *(the level was already done, just forgot to added the scene in the build settings)*
===========================================================
===========================================================
Made in 48-hours from the Ludum Dare Compo by Jordi Tudela Alcacer using:
- Unity 2019.2.8f1 Personal
- Photoshop
- Audition
- Bosca Ceoil
===========================================================
Directions
- The levels are meant to be played sequentially. As you advance you will unlock new abilities.
Controls
General
- [A] / [D]: Move Left / Right
- [C]: Submit (for the dialog boxes)
Unlockables:
- [W]: Go through doors to get to the next level (Level 1)
- [Space]: Jump (Level 2)
- [Hold & Release Mouse1]: Dash towards [Mouse Pointer]
*Jump/dash recharges when you land. You can use a jump while falling*
Quality of Life:
- [N]: Next Level
- [Esc]: Main Menu
============================================================
SCREENSHOTS
============================================================
COMMENTS
- The first level is meant to be all black until you get the item (use the particles as an indicator)
- The dash is a last minute addition and it is nos as polished as it shoud be (but the chaotic behaviour is fun, maybe?)
- Also, there is no icon for the item (red wig) and a white square & circle are used as placeholders
============================================================
Changelog
[2019.10.09] *Level_02* was not included in the build and the player could not advance. Level_02 included in the build *(the level was already done, just forgot to added the scene in the build settings)*
===========================================================