Wirm

Wirm

This game is from ldjam.com, which is currently unavailable.
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overall: 3.00
fun: 3.00
innovation: 2.41
theme: 3.07
graphics: 2.91
audio: 2.73
humor: 3.02
mood: 2.68
Wirm is a platformer where you control a worm with groucho glasses. Wirm, the worm, starts with nothing and will have to acquire precious items to gain new abilities.

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Made in 48-hours from the Ludum Dare Compo by Jordi Tudela Alcacer using:
- Unity 2019.2.8f1 Personal
- Photoshop
- Audition
- Bosca Ceoil

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Directions


- The levels are meant to be played sequentially. As you advance you will unlock new abilities.

Controls


General
- [A] / [D]: Move Left / Right
- [C]: Submit (for the dialog boxes)

Unlockables:
- [W]: Go through doors to get to the next level (Level 1)
- [Space]: Jump (Level 2)
- [Hold & Release Mouse1]: Dash towards [Mouse Pointer]

*Jump/dash recharges when you land. You can use a jump while falling*

Quality of Life:
- [N]: Next Level
- [Esc]: Main Menu

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SCREENSHOTS



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COMMENTS


- The first level is meant to be all black until you get the item (use the particles as an indicator)
- The dash is a last minute addition and it is nos as polished as it shoud be (but the chaotic behaviour is fun, maybe?)
- Also, there is no icon for the item (red wig) and a white square & circle are used as placeholders

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Changelog


[2019.10.09] *Level_02* was not included in the build and the player could not advance. Level_02 included in the build *(the level was already done, just forgot to added the scene in the build settings)*

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Contact

twitter.com/bar0net
Found a bug?
Tell us on Discord