An old wizard greedy of knowledge was trying to create a new potion supposed to make him became young again… Unfortunately, when he just put the last ingredient, the potion suddenly started to boil and produced strange gazes ! The wizard panicked and tried to run away but… It was too late… When he woke up a few time later, he was outside his house as a particle clusters flying in the air. His current body couldn't interact with other physics objects and he couldn't use any kind of magic, he had nothing left. Without losing hope, he reminded that to reform a magical being having dispersed, he just had to give him a certain amount of magic. For example, the magic flying away from the monster whose just passed away...
I love the art style of this but I'm not quite sure what I'm meant to do here? I picked up some blue energy but it only filled my bar up around halfway & I'm not sure if I could attack?
Sorry, that's because we have no time to try ourself our game... So many thing to do at the end ^^' The energy is required to upgrade to a new form (and so, obtain new gameplay mechanics). At the second state, you become a ghost and you can possess enemies
An interesting idea. I was able to get to the second stage of possessing things, wasn't sure if there was anything more to do from there or if that was the end of the game. Definitely a neat concept, and nice music.
Congratulations for making this game ! The music was cool (but it didn't loop), the idea was interesting. However I couldn't finish the gamr and I could go through the trees (and beyond the map). Carry on !
its a good idea for a mechanic just needs abit of work on themeing and art. its also quite hard to work out whats going on.mabey putting "press e to posess" rather than just "posses"
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The music was cool (but it didn't loop), the idea was interesting. However I couldn't finish the gamr and I could go through the trees (and beyond the map). Carry on !