Very cool graphics. Having the wall randomly appear made me feel even more lost. Not really a big fan of the enemies killing me and making me start over since there was no way for me to know they where there, but still quite fun.
Interesting idea but a little bit confusing. I get you have to follow the lights in certain order but I got stuck twice on the ghost puzzle. I like the concept though.
@$162477 Sorry, that happened to you but I just tested and WASD are working, even arrow keys do. Maybe it is a little confunsing when you start a level without lights.
Took a minute to figure out what was happening at the start - was really hard to see the character. Really liked the dynamic feel of the game, with the changing light and music. Very nice touch. I collected all the colored lights twice but then died when someone touched me and wasn't sure where to go from there.
Nice submission! :) * I liked the idea of exploring what "nothing" means. I did not understand how the text connected with the game itself, and would have liked to see more synergy there. * The maze puzzles were interesting, but they felt like trial and error rather than learning a mechanic (which would have been more gratifying). * I really liked how easy it was to quickly retry a level. Every time I died, it had a feeling of "Oh, I just missed that and now I want to speed back to it and try again."
Interesting idea. Was confused about why it was restarting randomly and then figured out I was running into a bad guy. It is an interesting idea about using the same space but changing the map layout when you get new lights. Keep getting stuck on the second level.
Having total darkness in the beginning without seeing your character is generally not a good idea. Having said that, the music is pretty good. I'm not sure about the message behind the game, if there is one. Also, letting the players get stuck in the first level if they didn't pick the right color the first time around is also a bit too punishing for my tastes. Overall not bad; puzzles are very hard to get right, especially in a jam.
Very interesting one. Talking about the gameplay, it's quite dark, yeah (had to put the bright all the way up on my notebook). The puzzles are simple and works very well here. And nice philosophical touch between puzzles.
I like how this game is all about progression. Everything ramps up from the lighting, the music, the puzzles, and the enemies. This is a cool take on a puzzle game, and I really enjoyed it!
Comments19
* I liked the idea of exploring what "nothing" means. I did not understand how the text connected with the game itself, and would have liked to see more synergy there.
* The maze puzzles were interesting, but they felt like trial and error rather than learning a mechanic (which would have been more gratifying).
* I really liked how easy it was to quickly retry a level. Every time I died, it had a feeling of "Oh, I just missed that and now I want to speed back to it and try again."
Keep getting stuck on the second level.
And nice philosophical touch between puzzles.