Ok, so you found yourself on a sinking platform out in the middle of the ocean, but aren't we all in a way? Literally "starting with nothing" your island is a scoreboard which grows as you accumulate points.
As the numbers of your score raise the segments of the island, make sure you don't get stuck in a low-lying value. If you can break into more digits, you have more space to explore!
What's the highest score you can achieve before the waters catch up with your ambitions?
It took me a minute to understand what was going on, but once I did I realized how clever this is. Simple concept, but a neat idea, and a great response to the theme.
very fun for such a simple puzzle game. my only real issue is how reliant you become on RNG and how there is no clear distinction between when a platform is too high for its neighbor or warning that it is going to be
Got 24 points, after that, every time I ended up locked up, unable to move more than 2 (3?) tiles between two taller blocks. It would be fun if the difficulty built up so that you could get a bigger island first, but I enjoyed it as it is!
The ui design is extremely polished. The art in the game is also very good but it's missing the cleanness/freshness of the ui..for lack of better words. I like the blending effects with the water. Music and sfx are nice.
I can't tell if there is a strategy or not other than collecting pieces as quickly as possible before it sinks. Trying not to get trapped just seems kind of random. Maybe if when you collect a piece the row or column it is on raises? Or all the pieces have colors and different colors raise different pieces? IDK but it would be cool if there was a more obvious strategy.
Anyhow good experimenting with unique gameplay elements. We don't need another platformer but this is one game I wish I could jump in.
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I can't tell if there is a strategy or not other than collecting pieces as quickly as possible before it sinks. Trying not to get trapped just seems kind of random. Maybe if when you collect a piece the row or column it is on raises? Or all the pieces have colors and different colors raise different pieces? IDK but it would be cool if there was a more obvious strategy.
Anyhow good experimenting with unique gameplay elements. We don't need another platformer but this is one game I wish I could jump in.