7 DAYS OF FEEDING

7 DAYS OF FEEDING

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overall: 3.31
fun: 3.19
innovation: 3.35
theme: 3.70
graphics: 2.71
humor: 3.42
mood: 3.10
PLOT

You've just summoned an eldritch god that will fully take form in 7 days. Until then, can you balance having to recruit more cultists, murdering people, and then subsequently feeding the eldritch god, all while not rousing any suspicion?

FEATURES

Cultist action point system

4 Different Locations (Alleys, School, Park, & Home) all with different outcomes depending on what you do there

Eldritch God Hunger System

Police Suspicion System

Time (Day, Afternoon, & Night) and Day System

Rushed art

MECHANICS

Make decisions at each location through buttons, but each decision will cause you to lose an action point

Gain or lose Cultists, Bodies, or even Suspicion in events

Manage your time as using up all Cultist action points will progress the day further (Don't worry, they come back

Get to the dawn of the 8th day to win!

GENRE

A mix between a management game and interactive fiction

INSTRUCTIONS

In-game :3

Note: This is technically my first finished game, so I know the art is, frankly, a little shit and that everything isn't as polished as it could be. I'll probably revisit this game in the future since I actually really dig the concept
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