
7 DAYS OF FEEDING
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
PLOT
You've just summoned an eldritch god that will fully take form in 7 days. Until then, can you balance having to recruit more cultists, murdering people, and then subsequently feeding the eldritch god, all while not rousing any suspicion?
FEATURES
Cultist action point system
4 Different Locations (Alleys, School, Park, & Home) all with different outcomes depending on what you do there
Eldritch God Hunger System
Police Suspicion System
Time (Day, Afternoon, & Night) and Day System
Rushed art
MECHANICS
Make decisions at each location through buttons, but each decision will cause you to lose an action point
Gain or lose Cultists, Bodies, or even Suspicion in events
Manage your time as using up all Cultist action points will progress the day further (Don't worry, they come back
Get to the dawn of the 8th day to win!
GENRE
A mix between a management game and interactive fiction
INSTRUCTIONS
In-game :3
Note: This is technically my first finished game, so I know the art is, frankly, a little shit and that everything isn't as polished as it could be. I'll probably revisit this game in the future since I actually really dig the concept
You've just summoned an eldritch god that will fully take form in 7 days. Until then, can you balance having to recruit more cultists, murdering people, and then subsequently feeding the eldritch god, all while not rousing any suspicion?
FEATURES
Cultist action point system
4 Different Locations (Alleys, School, Park, & Home) all with different outcomes depending on what you do there
Eldritch God Hunger System
Police Suspicion System
Time (Day, Afternoon, & Night) and Day System
Rushed art
MECHANICS
Make decisions at each location through buttons, but each decision will cause you to lose an action point
Gain or lose Cultists, Bodies, or even Suspicion in events
Manage your time as using up all Cultist action points will progress the day further (Don't worry, they come back
Get to the dawn of the 8th day to win!
GENRE
A mix between a management game and interactive fiction
INSTRUCTIONS
In-game :3
Note: This is technically my first finished game, so I know the art is, frankly, a little shit and that everything isn't as polished as it could be. I'll probably revisit this game in the future since I actually really dig the concept