Ludum Dare #46compo
A Guy and his Princess
Every guy who plays the platformer knows - if you have rescued the princess the game is done.
But...really...you are in this dark dungeon and defeated bowser or whatever for example. Didn't you must go home ? The answer is YES!
So here you go - go home and keept the princess alive.
It is like all lovely "escort" missions in other games where people follow you and you must bring them safety at home.
The difference: you have a shared health bar. If you or the princess gonna be hit you loose energy.
If you shoot an enemy take care of the lifebar (you can shoot him max 2 times).
Don't kill him.
But...really...you are in this dark dungeon and defeated bowser or whatever for example. Didn't you must go home ? The answer is YES!
So here you go - go home and keept the princess alive.
It is like all lovely "escort" missions in other games where people follow you and you must bring them safety at home.
The difference: you have a shared health bar. If you or the princess gonna be hit you loose energy.
If you shoot an enemy take care of the lifebar (you can shoot him max 2 times).
Don't kill him.
Tools: Unity







Comments19
First i thought "ok ok the game must be finishable and it should be on-time" (i mad the opposite mistake in LD41 with some other mistakes where it was too big to find the things).
I thought about making a PostLD Version out of it just to be fair but the thing is i have no real idea what could be good to challege in this case.
TopDown games are not my best currently - everytime i made them in LD they suck - but become a little bit better ;)
Next Jam comes - and next jam will be better^^ i hope :D
But it's a nicely done game! Good job!
Interesting take on the theme, and if it was my game I would probably have had the princess be part of solving puzzles, similar to Princess Ruto in Ocarina of Time.