You summoned the Great Old One by accident messing with some old books... Clean this mess looking for the Grimoires that will help you stop the ritual.
Explore the maze looking for the Grimoires, use the torches to stoke the torch fire, if the torch goes out the darkness will consume you.
There's three kind of keys to open the three kind of doors. You only can carry 3 items at the same time, so be careful what you leave behind.
This was a very well made game. The lighting effects were super! For some reason it was very intense for me! Running around trying to grab all the light I can! Maybe it was the music and claustrophobia that made it so? In any case great work I had fun playing this!
Nice game. The immersion feeling in the darkness is so, so well achieved. I also liked the progression, how the items are unlocked and how it's explored.
Won on my second try! On the first try I didn't realize I could get those torches until I randomly got one. On my second run, I honestly felt like I was just completely randomly (without memorizing the map, but getting a sense of where the middle was) and randomly stumbling into the books, maybe luckily leaving the keys in the order that had to be left, idk.
What a fun little game! Had fun exploring around, and discovering the elements of the game as I went. It feels really tight as an experience overall. If you decide to keep polishing, maybe some sporadic objects in rooms to help get some sense of orientation. Overall great effort and very on theme.
Great atmosphere and creepy vibes from the lighting and weird camera effect. Nice graphics and sound. A bit hard to play because of the lack of a map (could be good to build up the map as you visit rooms or something to still promote exploration) and the lack of an easy way to tell what your torch level is or how much refilling it actually does (makes planning when to do it/not do it a bit of a guessing game). I still had a lot of fun though.
Love the graphics and sound, really managed to give off that spooky vibes. Unfortunately I had a pretty bad memory so I often got lost and wander around the map in circles. I also really like how we can increase our lights by getting the torches in the room!
An impressive game in its simplicity! I love exporating dungeons and I think this game really nailed that feeling in a perfect way. I like the fact that you have to trade keys for tomes when your inventory is full. I found it however very hard to navigate, since all the rooms look the same without anything to distinguish them besides the torches and the doors it is easy to think you've already been in a certain room when maybe it is a new place. I think just a little of additional flavor in the visuals of the rooms would make the game a lot more enjoyable to explore, as a sort of visual reward for finding new rooms.
Also, the shader you used for the game is very good, although I think the excessive curvature made me feel a little disoriented after a few minutes, but maybe it is just me.
liked the exploration part of this. Would be nice if it had more types of rooms or some random events to break the silence but I think Im asking too much from a ludum dare game :D
@fullmontis I wanted to decorate the rooms to make them more unique but I run out of time, so I made rooms of different sizes, with different doors and torches. There are some rooms repeated, but the important ones are unique.
Thanks everyone for the feedback, I'm very glad that you like the game :)
Cute visuals, really good atmosphere and simple but interesting gameplay thanks to a huge maze full of intricate paths, that coupled with the inventory restriction and the keeping the torch alive mechanic creates a great spooky puzzle that is easy to pick up and gets to the point while incorporating the theme in way that is subtle but fundamental to the whole experience. Great job!
I want to draw the level out so I can beat this thing. Thank you for nailing the exploration/ resource management/ puzzle energy that is this beauty game.
One of my favorites of this jam so far. The simplicity of the graphics, the lighting and the well chosen music makes a perfect atmosphere for this game. The fish-eye lens effect is a nice touch, too. As others said, some variation for the rooms would be nice, if you plan to keep working on this game.
After mapping the full layout on grid paper I managed to beat it! :smiley:
Great atmosphere, pretty immersive even in WebGL if you ask me; not sure if you got to fix the colours as you'd mentioned in the post-mortem. The mechanic is simple, but the focus here is exploration, so it doesn't really need much more.
Perhaps the lack of threats (other than the flame dying and sending you to the start room) detracts a bit of the tension created by the eerie visuals and sound in the long run, but I remained determined to find all three grimoires.
I really enjoyed this one! Simple concept, and beautiful execution. The torch mechanic is great, and there are just enough in the maze to keep you going through without making it easy. Very nice balance, adorable pixel art. Only thing I did not enjoy was the piercing noises in the music.
I liked the result, the art and music are really nice. The torch mechanic is fun and it can really get under your skin when you are running out of time. On the downside, to beat the game you have to have either a good memory or luck and I (personally) do not like to depend on either.
I didn't made it to the end, I gave up after few deaths, still missing one book. Nice visual effect, wich is simple but really effective on reinforce the oppressive, urgeness mood. Good job!
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This :D I felt pretty lost and claustrophobic. Which could be good in this game, but I was literally lost :D
But thanks for playing and for the feedback to everyone, much appreciated :D
Loved it!
Graphically wise, impecable. Audio is good too.
It was fun! Great game!! 🤗
Great game!
Also, the shader you used for the game is very good, although I think the excessive curvature made me feel a little disoriented after a few minutes, but maybe it is just me.
Amazing job, overall!
Thanks everyone for the feedback, I'm very glad that you like the game :)
Great atmosphere, pretty immersive even in WebGL if you ask me; not sure if you got to fix the colours as you'd mentioned in the post-mortem. The mechanic is simple, but the focus here is exploration, so it doesn't really need much more.
Perhaps the lack of threats (other than the flame dying and sending you to the start room) detracts a bit of the tension created by the eerie visuals and sound in the long run, but I remained determined to find all three grimoires.
Amazing entry!
Glad I managed to get all three grimoires!
In any case, nice job!