
Algernon's Flower
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Help Algernon take care of his flower.
You are just a rat in a maze, but you have a flower to keep you company. Give the flower water and compost and keep away from spiders and snakes.
Arrows/WASD - Move
X/J - Run
Tab - Drop Item
There is also some controller support, but it's not really tested so your mileage may vary.
You need to manage the health of your flower by providing it with water and compost. You also have to maintain your own energy by eating cheese. The HUD shows indicators of all the important values.
The flower attributes decay over time, but your energy only decays when you move. If you are running low on energy, you should avoid unnecessary movement.
* Audio is kind of hit or miss in the web version, sorry
* The title scroll doesn't reset, you'll have to restart the game if you want to read it again.
I used the following tools to make this game:
* Game engine was done with my own SDL2 based framework, gam
* Art was made with aseprite
* Music was made with my modular synth
* Sound effects were made with the venerable sfxr
You are just a rat in a maze, but you have a flower to keep you company. Give the flower water and compost and keep away from spiders and snakes.
Controls
Arrows/WASD - Move
X/J - Run
Tab - Drop Item
There is also some controller support, but it's not really tested so your mileage may vary.
Gameplay
You need to manage the health of your flower by providing it with water and compost. You also have to maintain your own energy by eating cheese. The HUD shows indicators of all the important values.
The flower attributes decay over time, but your energy only decays when you move. If you are running low on energy, you should avoid unnecessary movement.
Known Issues
* Audio is kind of hit or miss in the web version, sorry
* The title scroll doesn't reset, you'll have to restart the game if you want to read it again.
Tools
I used the following tools to make this game:
* Game engine was done with my own SDL2 based framework, gam
* Art was made with aseprite
* Music was made with my modular synth
* Sound effects were made with the venerable sfxr